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What's this about a plagiarized map in Conan: City of Shadizar?
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<blockquote data-quote="Carnifex" data-source="post: 2016989" data-attributes="member: 227"><p>Garnfellow - I'm sure you'll be pleased to know that the map issue in Shadizar really is a case of the artist conning us (us being the Mongoose editorial team) and not, as you alledge, what would be a supreme case of dishonesty were we to attempt to blame a simple editorial mistake on an artist in such a way that would so obviously damage or even destroy their future career in doing such artwork. We are hardly in the practice of using Map-A-Week entries as placeholders in our books.</p><p></p><p>The artist in question appears to have plagiarised the map owned by Wizards of the Coast by almost exactly copying it, with various changes (different coloured area surrounding the city, some buildings different, but exact same layout). I believe (not being the editor in question), however, that Shadizar has been previously unmapped so there was nothing existing to work from in that respect. As such, the artist - who had previously done nothing to make us doubt our trust in them - was allowed to get on with doing the map by themselves. Since, as I mentioned before, there have been no existing maps of Shadizar, it was always going to have a fair amount of 'artists impression' to it anyway, and as far as I know the artist was supplied with the relevant text from which to create the city.</p><p></p><p>On the matter of the incongruity of the map as a city of canals for a representation of Shadizar - to be honest, if the map remained the same and was not plagiarised, I doubt there would be any outcry about it. After all, most cities of the past have rivers running through them to simply provide for the needs of the populace, and it's not a stretch of the imagination for a decadent place like Shadizar to have canals created by the rich and wealthy for their pleasure.</p><p></p><p>On the matter of a past history for this kind of thing - well, the editor responsible for the first version of Conan is no longer with the company, and the editing and QC process has, as far as I know, drastically improved. I only joined the company some six months ago, but I would hope that my own editorial input is further aiding in this.</p><p></p><p>When it comes to comparing Mongoose to other companies, well, Mongoose is larger than most othen d20 companies by quite a significant margin (most consisting of 4 or 5 full-timers at most) and the volume of product we put out is also significantly higher.</p><p></p><p>BelenUmeria - since you haven't bought any Mongoose products since 3.5, how can you be sure we've been consistent in the lack of decent editing since then <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Carnifex, post: 2016989, member: 227"] Garnfellow - I'm sure you'll be pleased to know that the map issue in Shadizar really is a case of the artist conning us (us being the Mongoose editorial team) and not, as you alledge, what would be a supreme case of dishonesty were we to attempt to blame a simple editorial mistake on an artist in such a way that would so obviously damage or even destroy their future career in doing such artwork. We are hardly in the practice of using Map-A-Week entries as placeholders in our books. The artist in question appears to have plagiarised the map owned by Wizards of the Coast by almost exactly copying it, with various changes (different coloured area surrounding the city, some buildings different, but exact same layout). I believe (not being the editor in question), however, that Shadizar has been previously unmapped so there was nothing existing to work from in that respect. As such, the artist - who had previously done nothing to make us doubt our trust in them - was allowed to get on with doing the map by themselves. Since, as I mentioned before, there have been no existing maps of Shadizar, it was always going to have a fair amount of 'artists impression' to it anyway, and as far as I know the artist was supplied with the relevant text from which to create the city. On the matter of the incongruity of the map as a city of canals for a representation of Shadizar - to be honest, if the map remained the same and was not plagiarised, I doubt there would be any outcry about it. After all, most cities of the past have rivers running through them to simply provide for the needs of the populace, and it's not a stretch of the imagination for a decadent place like Shadizar to have canals created by the rich and wealthy for their pleasure. On the matter of a past history for this kind of thing - well, the editor responsible for the first version of Conan is no longer with the company, and the editing and QC process has, as far as I know, drastically improved. I only joined the company some six months ago, but I would hope that my own editorial input is further aiding in this. When it comes to comparing Mongoose to other companies, well, Mongoose is larger than most othen d20 companies by quite a significant margin (most consisting of 4 or 5 full-timers at most) and the volume of product we put out is also significantly higher. BelenUmeria - since you haven't bought any Mongoose products since 3.5, how can you be sure we've been consistent in the lack of decent editing since then ;) [/QUOTE]
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What's this about a plagiarized map in Conan: City of Shadizar?
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