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What's this about a plagiarized map in Conan: City of Shadizar?
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<blockquote data-quote="scourger" data-source="post: 2034212" data-attributes="member: 12328"><p>Here's my question as conciesly and directly as I can put it. <strong>Will I be able to run The Horned God as a core D&D campaign with players playing a barbarian, a bard, a druid, a fighter and a rogue without an emphasis on human sacrifice?</strong></p><p></p><p>Here's a longer version. Like Crazy 'Scaper, I would like to know about the artwork. As with the Slaine-specific names, etc., it is not too important to me that it be retained; but it is nice to have good images as a reference and to set the tone. A short glossary or introductory chapter about a celtic world setting would be very helpful. A little new crunch goes a long way for me, so I would rather not have a bunch of new rules. I would prefer those pages be used for fluffy setting information goodness. For example, I found Slaine interesting as a setting; but the slew of new, variant d20 rules that tried to unnecessarily replace things done very well in the core D&D game killed it for me. This is just my opinion, though; and this is just an expression of what this consumer would like to see: a module that is very portable so that I can use it in a way that is fun to me. The premise of a low-tech, low-magic celtic adventure module is very appealing to me. </p><p></p><p>Any information you can shed is appreciated.</p></blockquote><p></p>
[QUOTE="scourger, post: 2034212, member: 12328"] Here's my question as conciesly and directly as I can put it. [B]Will I be able to run The Horned God as a core D&D campaign with players playing a barbarian, a bard, a druid, a fighter and a rogue without an emphasis on human sacrifice?[/B] Here's a longer version. Like Crazy 'Scaper, I would like to know about the artwork. As with the Slaine-specific names, etc., it is not too important to me that it be retained; but it is nice to have good images as a reference and to set the tone. A short glossary or introductory chapter about a celtic world setting would be very helpful. A little new crunch goes a long way for me, so I would rather not have a bunch of new rules. I would prefer those pages be used for fluffy setting information goodness. For example, I found Slaine interesting as a setting; but the slew of new, variant d20 rules that tried to unnecessarily replace things done very well in the core D&D game killed it for me. This is just my opinion, though; and this is just an expression of what this consumer would like to see: a module that is very portable so that I can use it in a way that is fun to me. The premise of a low-tech, low-magic celtic adventure module is very appealing to me. Any information you can shed is appreciated. [/QUOTE]
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What's this about a plagiarized map in Conan: City of Shadizar?
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