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What's this about a plagiarized map in Conan: City of Shadizar?
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<blockquote data-quote="InzeladunMaster" data-source="post: 2034978" data-attributes="member: 9774"><p>Thank you for your well-thought out response. You might be interested in <em>Conan: Pirate Isles</em> or <em>Conan: The Free Companies</em>, then. Both have narrative combat systems that would be in line with what you are mentioning.</p><p></p><p></p><p></p><p>All of the supplements do this. <em>Conan: Across the Thunder River </em> and <em>Conan: Shadizar </em> have a plethora of such NPCs, but all the supplements have them. Did GURPS Conan present a lot of NPCs?</p><p></p><p></p><p></p><p>Individual GMs can do this as desired. Many of the pastiches have DnD style sorcerers running around with Conan (Steve Perry's Corinthian Squares come to mind), so the magic system is flexible. Both types of game can be run. It is up to the Games Master to present the appropriate atmosphere for his campaign. (I wonder why so many people seem to want rules for something the Games Master should take responsibility for.) There is a section in <em>Conan: The Scrolls of Skelos</em> that discusses the magical atmosphere. All the spells in the core rules are present in the Howard short stories, though. The spells are not DnD conversions by any means.</p><p></p><p></p><p></p><p>Both present in the supplements. Not everyone has seen the Howard essay, though. I think its inclusion is appropriate.</p><p></p><p></p><p></p><p>I actually prefer the narrative systems of mass combat presented in <em>Conan: Pirate Isles </em> and <em>Conan: The Free Companies</em>.</p><p></p><p></p><p></p><p>If you have a chance, and do not mind, check out <em>Conan: Across the Thunder River</em>.</p><p></p><p></p><p></p><p><em>Conan: The Road of Kings </em> and <em>Conan: Shadizar</em> draw upon pastiche sources, both the Tor series and the comics. </p><p></p><p></p><p></p><p>I will have to see what GURPS did with magic, then. As it stands, my players avoid <em>Conan the Roleplaying Game</em> magic because of its corruptive effects and the generally nasty way it is presented. Again, a Games Master's choices can make all the difference here.</p><p></p><p>Thank you so much for your answers. You have given me some things to think about as I continue the series. </p><p></p><p>Vincent N. Darlage</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 2034978, member: 9774"] Thank you for your well-thought out response. You might be interested in [I]Conan: Pirate Isles[/I] or [I]Conan: The Free Companies[/I], then. Both have narrative combat systems that would be in line with what you are mentioning. All of the supplements do this. [I]Conan: Across the Thunder River [/I] and [I]Conan: Shadizar [/I] have a plethora of such NPCs, but all the supplements have them. Did GURPS Conan present a lot of NPCs? Individual GMs can do this as desired. Many of the pastiches have DnD style sorcerers running around with Conan (Steve Perry's Corinthian Squares come to mind), so the magic system is flexible. Both types of game can be run. It is up to the Games Master to present the appropriate atmosphere for his campaign. (I wonder why so many people seem to want rules for something the Games Master should take responsibility for.) There is a section in [I]Conan: The Scrolls of Skelos[/I] that discusses the magical atmosphere. All the spells in the core rules are present in the Howard short stories, though. The spells are not DnD conversions by any means. Both present in the supplements. Not everyone has seen the Howard essay, though. I think its inclusion is appropriate. I actually prefer the narrative systems of mass combat presented in [I]Conan: Pirate Isles [/I] and [I]Conan: The Free Companies[/I]. If you have a chance, and do not mind, check out [I]Conan: Across the Thunder River[/I]. [I]Conan: The Road of Kings [/I] and [I]Conan: Shadizar[/I] draw upon pastiche sources, both the Tor series and the comics. I will have to see what GURPS did with magic, then. As it stands, my players avoid [I]Conan the Roleplaying Game[/I] magic because of its corruptive effects and the generally nasty way it is presented. Again, a Games Master's choices can make all the difference here. Thank you so much for your answers. You have given me some things to think about as I continue the series. Vincent N. Darlage [/QUOTE]
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What's this about a plagiarized map in Conan: City of Shadizar?
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