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General Tabletop Discussion
*Pathfinder & Starfinder
What's this so-called MMO influence????
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<blockquote data-quote="drakshasak" data-source="post: 4031011" data-attributes="member: 59271"><p>Hey again. Sorry for not answering before the troll-timeline <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Well first off the moderator.</p><p></p><p>the reason i started this thread was because all i saw of the mmo discussion were scattered about in lots of other threads.</p><p></p><p>About this being the first post. I am an avid reader of forums but i only write threads or replies if i feel I have a point-of-view that I dont see other people who have and i really feel its worth typing. hence i dont write alot of posts.</p><p></p><p>Back to the topic.</p><p></p><p>The general theme from alot of the posts is that some dont like the labels. Cause most of what i have seen have allways been there. the earliere editions were balanced around a party of 4 consisting of a cleric, a fighter, a wizard and a rogue. I am actually pretty sure it says so almost directly in both 3.5 and in 3.0. So the only new in 4th edition is the fact they have written it in the book to make it easier to assess new material. The same with the monsters. there have allways been monsters designed to be many or to be one. the extrmes being goblin and tarrasque.</p><p></p><p>about the items. as far as i know the only restriction i have seen is the ring thing. that can be houseruled in like 3 seconds. the rest is the same. the difference is the label. it used to be measured in Gp untill the magic item compendium and they have kept the system cause even though its mostly the same guidelines as it has allways been they have given them simpler labels to make it alot easier.</p><p></p><p>I simply dont see how the new magic system is anything liek an MMO. ill have to pass on that argument for now.</p><p></p><p></p><p>So to sum it up. as i see it the so called issue with the MMO influence is the fact the use almost the same labels for stuff that has been in dnd for years.</p></blockquote><p></p>
[QUOTE="drakshasak, post: 4031011, member: 59271"] Hey again. Sorry for not answering before the troll-timeline :) Well first off the moderator. the reason i started this thread was because all i saw of the mmo discussion were scattered about in lots of other threads. About this being the first post. I am an avid reader of forums but i only write threads or replies if i feel I have a point-of-view that I dont see other people who have and i really feel its worth typing. hence i dont write alot of posts. Back to the topic. The general theme from alot of the posts is that some dont like the labels. Cause most of what i have seen have allways been there. the earliere editions were balanced around a party of 4 consisting of a cleric, a fighter, a wizard and a rogue. I am actually pretty sure it says so almost directly in both 3.5 and in 3.0. So the only new in 4th edition is the fact they have written it in the book to make it easier to assess new material. The same with the monsters. there have allways been monsters designed to be many or to be one. the extrmes being goblin and tarrasque. about the items. as far as i know the only restriction i have seen is the ring thing. that can be houseruled in like 3 seconds. the rest is the same. the difference is the label. it used to be measured in Gp untill the magic item compendium and they have kept the system cause even though its mostly the same guidelines as it has allways been they have given them simpler labels to make it alot easier. I simply dont see how the new magic system is anything liek an MMO. ill have to pass on that argument for now. So to sum it up. as i see it the so called issue with the MMO influence is the fact the use almost the same labels for stuff that has been in dnd for years. [/QUOTE]
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What's this so-called MMO influence????
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