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What's this so-called MMO influence????
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<blockquote data-quote="Zaruthustran" data-source="post: 4031192" data-attributes="member: 1457"><p>Trying to answer the OP, here...</p><p></p><p>What it all comes down to is that 4E is a new edition. It's a brand new game (note it's called "4E", not "3.75E") and thus is incompatible with the rules material from 3E books. Some of the rules changes are, well, changes from 3E. These facts may be obvious, but nevertheless it's just normal for some people to get angry about a new edition, and express their anger on message boards.</p><p></p><p>We saw the exact same thing, right here on ENWorld (then called "Eric Noah's Third Edition News"), when 3E was announced. While many people were excited, a vocal minority complained that all their 2E material was "wasted", that 3E was too videogamey (most cited Diablo as the main culprit), that it was "too different" from 2E (again, the game was called "3E", not "2.5E", but whatever), and so on. These were and are valid complaints, from a personal standpoint--they are opinions made by consumers, and consumers of course can choose to like or dislike a product. They have proven not to be valid complaints from a business decision or "long-term health of the game" standpoint: 3E was a fabulous success by any measure.</p><p></p><p>So we're simply seeing the exact same phenomenon with 4E.</p><p></p><p>As to the specific complaints (and this is more of a reply to other posters, not the OP): so what if D&D 4E has incorporated some of the elements that make MMOs a success? WoW raked in over <a href="http://www.joystiq.com/2008/01/30/wow-vivendi-made-1-5-billion-in-2007-thanks-to-wow/" target="_blank">ONE BILLION DOLLARS</a> last year. That's not hyperbole; that's a figure from a financial statement. <em><strong>$1,200,000,000.00</strong></em>. Yeah, it turns out people--a <em>lot</em> of people--enjoy MMO elements. Obviously given the opportunity to make a new game (and after 8 years, it's definitely the right time), a responsible company will try to make a game that will appeal to the largest number of people. It will try to incorporate game elements that have been proven to be fun & desirable. In other words it will try to make a state-of-the-art game with the greatest chance to successfully appeal to the greatest number of people.</p><p></p><p>Back to the OP: the odd thing is, 4E in no way hurts existing 3E product. I don't understand the tone of some of the 4E haters; it's very personal, like WotC's choices are somehow personal attacks. They feel <em>wronged</em> by WotC; we've seen words like "betrayed" and even "raped". I just don't get it. If a person doesn't like 4E, okay, fine. Don't play it. Just keep playing that oft-referred-to pile of 3E material. What's the big deal?</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4031192, member: 1457"] Trying to answer the OP, here... What it all comes down to is that 4E is a new edition. It's a brand new game (note it's called "4E", not "3.75E") and thus is incompatible with the rules material from 3E books. Some of the rules changes are, well, changes from 3E. These facts may be obvious, but nevertheless it's just normal for some people to get angry about a new edition, and express their anger on message boards. We saw the exact same thing, right here on ENWorld (then called "Eric Noah's Third Edition News"), when 3E was announced. While many people were excited, a vocal minority complained that all their 2E material was "wasted", that 3E was too videogamey (most cited Diablo as the main culprit), that it was "too different" from 2E (again, the game was called "3E", not "2.5E", but whatever), and so on. These were and are valid complaints, from a personal standpoint--they are opinions made by consumers, and consumers of course can choose to like or dislike a product. They have proven not to be valid complaints from a business decision or "long-term health of the game" standpoint: 3E was a fabulous success by any measure. So we're simply seeing the exact same phenomenon with 4E. As to the specific complaints (and this is more of a reply to other posters, not the OP): so what if D&D 4E has incorporated some of the elements that make MMOs a success? WoW raked in over [URL=http://www.joystiq.com/2008/01/30/wow-vivendi-made-1-5-billion-in-2007-thanks-to-wow/]ONE BILLION DOLLARS[/URL] last year. That's not hyperbole; that's a figure from a financial statement. [i][b]$1,200,000,000.00[/b][/i]. Yeah, it turns out people--a [i]lot[/i] of people--enjoy MMO elements. Obviously given the opportunity to make a new game (and after 8 years, it's definitely the right time), a responsible company will try to make a game that will appeal to the largest number of people. It will try to incorporate game elements that have been proven to be fun & desirable. In other words it will try to make a state-of-the-art game with the greatest chance to successfully appeal to the greatest number of people. Back to the OP: the odd thing is, 4E in no way hurts existing 3E product. I don't understand the tone of some of the 4E haters; it's very personal, like WotC's choices are somehow personal attacks. They feel [i]wronged[/i] by WotC; we've seen words like "betrayed" and even "raped". I just don't get it. If a person doesn't like 4E, okay, fine. Don't play it. Just keep playing that oft-referred-to pile of 3E material. What's the big deal? [/QUOTE]
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