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What's this so-called MMO influence????
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<blockquote data-quote="Benimoto" data-source="post: 4031417" data-attributes="member: 40093"><p>That's a good post and well thought out, but really I don't agree with most of it. Both WoW and D&D are adventure games, so of course there's similarities. D&D 4th edition seems to be paring back parts of its system that don't deal with adventure, but I can't agree that that's to compete with WoW better, or even that it's to make it a better translation to a console or MMO game. I can say that from a computer programming point of view, in my opinion, most of the 4th edition changes I've heard of make the game no easier to translate into a computer game, and may even make it harder.</p><p></p><p>Furthermore, I don't believe that WoW's main strength is that it is an adventure game. If that were true, most players would play through each quest or dungeon in the game once or twice and then go play a different game, once the novelty had worn off. Instead, in my opinion, WoW's main long-term strength is the lottery-like lure of its loot system. </p><p></p><p>But that's kind of veering off topic. Personally, I see most of the changes in D&D as being the result of modern trends in game design or as addressing identified problems with 3rd edition.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 4031417, member: 40093"] That's a good post and well thought out, but really I don't agree with most of it. Both WoW and D&D are adventure games, so of course there's similarities. D&D 4th edition seems to be paring back parts of its system that don't deal with adventure, but I can't agree that that's to compete with WoW better, or even that it's to make it a better translation to a console or MMO game. I can say that from a computer programming point of view, in my opinion, most of the 4th edition changes I've heard of make the game no easier to translate into a computer game, and may even make it harder. Furthermore, I don't believe that WoW's main strength is that it is an adventure game. If that were true, most players would play through each quest or dungeon in the game once or twice and then go play a different game, once the novelty had worn off. Instead, in my opinion, WoW's main long-term strength is the lottery-like lure of its loot system. But that's kind of veering off topic. Personally, I see most of the changes in D&D as being the result of modern trends in game design or as addressing identified problems with 3rd edition. [/QUOTE]
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What's this so-called MMO influence????
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