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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's this so-called MMO influence????
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<blockquote data-quote="wingsandsword" data-source="post: 4031437" data-attributes="member: 14159"><p>Well, the 4e marketing has espoused a certain philosophy and idea about what's fun in D&D and the right way to play.</p><p></p><p>Suggestions that games that use the Profession skill are not fun don't help, if you happen to use that skill a lot as a player or DM (or otherwise like/use the "downtime" or "roleplaying" oriented skills that aren't big in combat) that sounds like WotC telling you that you're playing D&D wrong by using the very rules they provided you. Suggestions that 3e is bad because it has detailed monster stat blocks that include more than combat-usable information like skills, or a zillion other differences between 3e and 4e where 4e is better but weren't inherently wrong to begin with offend those who liked the way it is. Old-style dungeon crawling is bad now, dragons and fiends with loads of spell-like abilities are bad now (and if you as a DM happen to like to capitalize on dragons and pit fiends with lots of spell-like abilities in how you run them, apparently now you're considered to be doing it wrong).</p><p></p><p>Some of us do feel wronged by WotC, in the sense that from where some of us sit we're now being told we're "doing it wrong" or having "wrongbadfun" for playing D&D as we have been for years. The 4e marketing seems like it's taking nice swings at 3.5 in the process, which is understandable from a business standpoint, the biggest competitor for 4e is their own product in the sense of getting players to switch over from a popular and successful product to a significantly new and quite different product, so convincing the players that the product they have and have been enjoying is actually bad and they have the solution is a way of selling the product.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4031437, member: 14159"] Well, the 4e marketing has espoused a certain philosophy and idea about what's fun in D&D and the right way to play. Suggestions that games that use the Profession skill are not fun don't help, if you happen to use that skill a lot as a player or DM (or otherwise like/use the "downtime" or "roleplaying" oriented skills that aren't big in combat) that sounds like WotC telling you that you're playing D&D wrong by using the very rules they provided you. Suggestions that 3e is bad because it has detailed monster stat blocks that include more than combat-usable information like skills, or a zillion other differences between 3e and 4e where 4e is better but weren't inherently wrong to begin with offend those who liked the way it is. Old-style dungeon crawling is bad now, dragons and fiends with loads of spell-like abilities are bad now (and if you as a DM happen to like to capitalize on dragons and pit fiends with lots of spell-like abilities in how you run them, apparently now you're considered to be doing it wrong). Some of us do feel wronged by WotC, in the sense that from where some of us sit we're now being told we're "doing it wrong" or having "wrongbadfun" for playing D&D as we have been for years. The 4e marketing seems like it's taking nice swings at 3.5 in the process, which is understandable from a business standpoint, the biggest competitor for 4e is their own product in the sense of getting players to switch over from a popular and successful product to a significantly new and quite different product, so convincing the players that the product they have and have been enjoying is actually bad and they have the solution is a way of selling the product. [/QUOTE]
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What's this so-called MMO influence????
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