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What's to Like about Eberron?
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<blockquote data-quote="Kurotowa" data-source="post: 7818548" data-attributes="member: 27957"><p>What I like most about Eberron is that it's the opposite of the "Points of Light" situation. Open frontiers are few and far away, most of the continent is settled, and society is complex and interconnected. Not that PoL doesn't have its place, but I get a bit tired of it after it's been the default for so long.</p><p></p><p>In Eberron, you're not just some random murderhobo who decided to pick up a sword and seek your fortune one day. I mean, you might still be a murderhobo, but you're probably either an unemployed war vet or a refugee who lost their home in the Last War. Both of those give a lot more context and perspective, and you exist in a world where being a rootless violent mercenary evokes strong opinions in the population.</p><p></p><p>Or maybe you're not rootless. Maybe you're part of a team who got legit jobs as rental security with House Deneith, you've got to play backup for a rich brat with more ideals than sense who keeps getting you into scrapes. Or maybe instead you got hired by Morgrave University to go to one of those far away frontiers to locate a missing research team, and they picked you because you've been there before in the war, only you're the only one who came back from that last mission and you've got unfinished business of your own there. Or maybe being a rootless mercenary is only a cover story, maybe your team are deep cover Karrnathi special forces on a secret mission to infiltrate the Order of the Emerald Claw and unmask their leadership.</p><p></p><p>If you actually pull back and look at it, the Forgotten Realms are a post-apocalyptic patchwork of fallen empires and ruined civilizations that locks up its books and digs in the trash heaps of the past for treasure. Eberron is a setting where progress is on the march, although that also comes with the weapons of war advancing, and not everyone is happy about all the changes. That's a very different flavor and I quite enjoy it.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7818548, member: 27957"] What I like most about Eberron is that it's the opposite of the "Points of Light" situation. Open frontiers are few and far away, most of the continent is settled, and society is complex and interconnected. Not that PoL doesn't have its place, but I get a bit tired of it after it's been the default for so long. In Eberron, you're not just some random murderhobo who decided to pick up a sword and seek your fortune one day. I mean, you might still be a murderhobo, but you're probably either an unemployed war vet or a refugee who lost their home in the Last War. Both of those give a lot more context and perspective, and you exist in a world where being a rootless violent mercenary evokes strong opinions in the population. Or maybe you're not rootless. Maybe you're part of a team who got legit jobs as rental security with House Deneith, you've got to play backup for a rich brat with more ideals than sense who keeps getting you into scrapes. Or maybe instead you got hired by Morgrave University to go to one of those far away frontiers to locate a missing research team, and they picked you because you've been there before in the war, only you're the only one who came back from that last mission and you've got unfinished business of your own there. Or maybe being a rootless mercenary is only a cover story, maybe your team are deep cover Karrnathi special forces on a secret mission to infiltrate the Order of the Emerald Claw and unmask their leadership. If you actually pull back and look at it, the Forgotten Realms are a post-apocalyptic patchwork of fallen empires and ruined civilizations that locks up its books and digs in the trash heaps of the past for treasure. Eberron is a setting where progress is on the march, although that also comes with the weapons of war advancing, and not everyone is happy about all the changes. That's a very different flavor and I quite enjoy it. [/QUOTE]
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