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What's up with Factorum?
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5767027" data-attributes="member: 35909"><p>Factotum is IMO weak as a straight class, all it can really do is nova (unload a lot of per day or per encounter resources really fast to end an encounter quickly), and if that's what you want to do, you may as well be a caster. Other than their few (and I do mean few) spells per day, they have almost no ability to kill enemies at all, and their inspiration points are abysmally limited, too much IMO. Yeah, you end up with 10 at level 20, but that's really misleading. You have a max of 8 up to level 19 and then at 20 it suddenly bumps up by 2. Before then, you're getting +1 point every several levels. With abilities that cost 2, 3, even 4 points in one case. The 1 point abilities are usually only for 1 roll, which is worth it for saves, not worth it for almost anything else in combat. Out of combat it's fine, since they basically just refresh every 5 minutes or so.</p><p></p><p>So yeah, dipping. Factotum is an amazing dip, as Rumble explained.</p><p></p><p>- All skills as class skills means just one level + the Able Learner feat means you have all skills as class skills with any class (if a skill is a class skill for even one level, your max ranks becomes the class skill limit of HD + 3; Able Learner feat makes cross class rank purchasing only cost 1 point per rank)</p><p></p><p>- The level 3 ability to add Int to all str and dex checks and skill checks all the time is great for combat maneuver-using builds like trippers.</p><p></p><p>- The level 8 ability to spend 2 inspiration points for an extra standard action is strong for anyone, but especially casters. Of course, it's not worth losing 8 caster levels, which is why Factotum is popular to pair with a caster in a <strong>gestalt</strong> game. I mean, 3.0 haste was nerfed precisely because it gave you extra standard actions, and as broken as the 9th level spell Shapechange is, the most widely accepted way to get the most out of it is to turn into a Choker or similar monster, a low HD weak creature with no abilities of note...except the ability to get an extra standard action each round. So...Factotum gives you this 8 levels in...</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5767027, member: 35909"] Factotum is IMO weak as a straight class, all it can really do is nova (unload a lot of per day or per encounter resources really fast to end an encounter quickly), and if that's what you want to do, you may as well be a caster. Other than their few (and I do mean few) spells per day, they have almost no ability to kill enemies at all, and their inspiration points are abysmally limited, too much IMO. Yeah, you end up with 10 at level 20, but that's really misleading. You have a max of 8 up to level 19 and then at 20 it suddenly bumps up by 2. Before then, you're getting +1 point every several levels. With abilities that cost 2, 3, even 4 points in one case. The 1 point abilities are usually only for 1 roll, which is worth it for saves, not worth it for almost anything else in combat. Out of combat it's fine, since they basically just refresh every 5 minutes or so. So yeah, dipping. Factotum is an amazing dip, as Rumble explained. - All skills as class skills means just one level + the Able Learner feat means you have all skills as class skills with any class (if a skill is a class skill for even one level, your max ranks becomes the class skill limit of HD + 3; Able Learner feat makes cross class rank purchasing only cost 1 point per rank) - The level 3 ability to add Int to all str and dex checks and skill checks all the time is great for combat maneuver-using builds like trippers. - The level 8 ability to spend 2 inspiration points for an extra standard action is strong for anyone, but especially casters. Of course, it's not worth losing 8 caster levels, which is why Factotum is popular to pair with a caster in a [b]gestalt[/b] game. I mean, 3.0 haste was nerfed precisely because it gave you extra standard actions, and as broken as the 9th level spell Shapechange is, the most widely accepted way to get the most out of it is to turn into a Choker or similar monster, a low HD weak creature with no abilities of note...except the ability to get an extra standard action each round. So...Factotum gives you this 8 levels in... [/QUOTE]
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