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<blockquote data-quote="Buugipopuu" data-source="post: 5768972" data-attributes="member: 41173"><p>Even most of the 4e haters don't have a problem with dailies. A 'day' is a well-defined unit of time.</p><p></p><p>The Barbarian's Rage ability's 1/encounter limit is pretty much a non-limit. Even with a modest normal Con modifier (say, +2), 7 rounds is typically longer than most combats, and a combat so lengthy that 7 rounds can expire and the fight not being in a mop-up stage where one side's clearly won and an extra rage isn't worth it is even rarer. I don't like it, but it's not a fundamental part of the class, because it very rarely, if ever comes into play. It would have been more elegant to specify something like "a fatigued Barbarian may not rage", since raging causes fatigue, and there's no need to refer to the game-only concept of an encounter. Sure, this means that by 17th level a Barbarian can rage immediately after raging, but 17th level is the NINTH LEVEL SPELLS level, so anything melee types can do will never be overpowered.</p></blockquote><p></p>
[QUOTE="Buugipopuu, post: 5768972, member: 41173"] Even most of the 4e haters don't have a problem with dailies. A 'day' is a well-defined unit of time. The Barbarian's Rage ability's 1/encounter limit is pretty much a non-limit. Even with a modest normal Con modifier (say, +2), 7 rounds is typically longer than most combats, and a combat so lengthy that 7 rounds can expire and the fight not being in a mop-up stage where one side's clearly won and an extra rage isn't worth it is even rarer. I don't like it, but it's not a fundamental part of the class, because it very rarely, if ever comes into play. It would have been more elegant to specify something like "a fatigued Barbarian may not rage", since raging causes fatigue, and there's no need to refer to the game-only concept of an encounter. Sure, this means that by 17th level a Barbarian can rage immediately after raging, but 17th level is the NINTH LEVEL SPELLS level, so anything melee types can do will never be overpowered. [/QUOTE]
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