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What's up with Jellyfish from Oathbound?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 395375" data-attributes="member: 6533"><p><strong>Art for the Round</strong></p><p></p><p>Rest assured I will pick up the book as soon as my local gamestore completes my order.</p><p></p><p>I'm a bit of a luddite about ordering things off line. It's not the technology, it's an inherent distrust of using my own credit and a desire to support the local game stores.</p><p></p><p>Despite their charging $.80 per die. grumble grumble grumble</p><p></p><p>Anyways, I was thinking that a round species would be really concerned with perspective as well as geometry.</p><p></p><p>I mean many of the conventions of our art are dictated by the effect of turning our view and then not seeing things. Thus we have frames, our narratives move from side to side, and when people move to one side of a stage we think of them as 'gone.' All of that from only seeing forward.</p><p></p><p>A species that could see all around would probably only encounter a similar effect from something moving away from them toward a horizon. The back of the stage would be the 'away' area, and public space architecture would concentrate on the effects of moving through perspectives.</p><p></p><p>Something like the square of St. Peter's Basillica in Rome where the viewing points for the columns are marked out on the floor only much more sophisticated since it would have deeper meaning for them.</p><p></p><p>I also think their depictive arts would work in a much more around manner.</p><p></p><p>Stories would be carved on columns in which each side would be a different scene, since you could only achieve differentiation by hiding something on the other side of a thing.</p><p></p><p>Also, art on walls would depict an entire scene on both walls. </p><p>So that moving through a hallway with three sections on both walls, the first section would depict scene 1 of a story with people on the right wall perform an action with regard to the people on the opposite wall. You might see them shooting arrows at each other which would be depicted on the cieling or reaching to give each other gifts. Then as you moved down the hallway into section two you would see another scene. </p><p></p><p>I can't think of a hallway I've been in that had a similar arrangement. We are constantly in the middle of things in life, but we do not trust ourselves to read a story in that fashion.</p><p></p><p>An enclosed room would depict one scene, I've only seen that in Roman decorative murals.</p><p></p><p>Would they use windows or would they find balconies the only way to get a true view?</p><p></p><p>I'd bet gardening and landscaping would be a super high art for them.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 395375, member: 6533"] [b]Art for the Round[/b] Rest assured I will pick up the book as soon as my local gamestore completes my order. I'm a bit of a luddite about ordering things off line. It's not the technology, it's an inherent distrust of using my own credit and a desire to support the local game stores. Despite their charging $.80 per die. grumble grumble grumble Anyways, I was thinking that a round species would be really concerned with perspective as well as geometry. I mean many of the conventions of our art are dictated by the effect of turning our view and then not seeing things. Thus we have frames, our narratives move from side to side, and when people move to one side of a stage we think of them as 'gone.' All of that from only seeing forward. A species that could see all around would probably only encounter a similar effect from something moving away from them toward a horizon. The back of the stage would be the 'away' area, and public space architecture would concentrate on the effects of moving through perspectives. Something like the square of St. Peter's Basillica in Rome where the viewing points for the columns are marked out on the floor only much more sophisticated since it would have deeper meaning for them. I also think their depictive arts would work in a much more around manner. Stories would be carved on columns in which each side would be a different scene, since you could only achieve differentiation by hiding something on the other side of a thing. Also, art on walls would depict an entire scene on both walls. So that moving through a hallway with three sections on both walls, the first section would depict scene 1 of a story with people on the right wall perform an action with regard to the people on the opposite wall. You might see them shooting arrows at each other which would be depicted on the cieling or reaching to give each other gifts. Then as you moved down the hallway into section two you would see another scene. I can't think of a hallway I've been in that had a similar arrangement. We are constantly in the middle of things in life, but we do not trust ourselves to read a story in that fashion. An enclosed room would depict one scene, I've only seen that in Roman decorative murals. Would they use windows or would they find balconies the only way to get a true view? I'd bet gardening and landscaping would be a super high art for them. [/QUOTE]
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