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What's Up With The Monk?
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<blockquote data-quote="takyris" data-source="post: 1320324" data-attributes="member: 5171"><p>The thread! It's <strong>alive!!!!</strong> And it says that I posted in it!</p><p></p><p>So, now that it's, uh, a year and a few months since this started, how do folks feel about the 3.5 monk? I'm playing a 25-point-buy Paladin2/Monk3 right now, and I don't feel that multiclass paladin/monks are overpowered, but that's at least partially because 25-point-buy characters got the shaft and I was stuck with Int as my dump stat. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But they have Spot as a class skill now, the monk attack stuff is easier to figure out, and they have a few more options in terms of flexibility. If you try to tank with a monk, you're liable to get killed, but the same situation applies if you try to tank with a 3.5 Rogue... the key is to play to their strengths. My pallymonk is a decent Big-Bad Distractor. He tumbles past the mooks and proceeds to start nickel-and-diming the big bad monster, who stops doing awful ranged stuff to the party and starts trying to whomp on me -- at which point I go on full defense, get a massive AC bonus, and tie up the monster for long enough for my buddy the single-class paladin to get up close and start whacking it. I can even take five-foot steps while doing so, to let the party rogue start flanking stuff.</p><p></p><p>It's certainly not the most glorious PC role of all time, but it <strong>is</strong> useful -- and as the first PC I've gotten to play in years (instead of DMing), I'm lovin' it.</p></blockquote><p></p>
[QUOTE="takyris, post: 1320324, member: 5171"] The thread! It's [b]alive!!!![/b] And it says that I posted in it! So, now that it's, uh, a year and a few months since this started, how do folks feel about the 3.5 monk? I'm playing a 25-point-buy Paladin2/Monk3 right now, and I don't feel that multiclass paladin/monks are overpowered, but that's at least partially because 25-point-buy characters got the shaft and I was stuck with Int as my dump stat. :) But they have Spot as a class skill now, the monk attack stuff is easier to figure out, and they have a few more options in terms of flexibility. If you try to tank with a monk, you're liable to get killed, but the same situation applies if you try to tank with a 3.5 Rogue... the key is to play to their strengths. My pallymonk is a decent Big-Bad Distractor. He tumbles past the mooks and proceeds to start nickel-and-diming the big bad monster, who stops doing awful ranged stuff to the party and starts trying to whomp on me -- at which point I go on full defense, get a massive AC bonus, and tie up the monster for long enough for my buddy the single-class paladin to get up close and start whacking it. I can even take five-foot steps while doing so, to let the party rogue start flanking stuff. It's certainly not the most glorious PC role of all time, but it [b]is[/b] useful -- and as the first PC I've gotten to play in years (instead of DMing), I'm lovin' it. [/QUOTE]
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