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What's Up With The Monk?
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<blockquote data-quote="mattcolville" data-source="post: 281968" data-attributes="member: 1300"><p>I'm noticing two things about the two monks in my game.</p><p></p><p>A: They suck. This seems primarily due to the fact that they just can't dish out that much damage. Their special abilities are cool, but they're kinda passive. They mostly work along the lines of "it's hard to screw them." </p><p></p><p>B: They suck. This seems in part due to the fact that, without magic, the Monk can't do much against A: incorporeal undead, B: creatures that need magic weapons to hit them. Eventually, the Monk can hit things that require magic, but it's at 10th level. They're right now fighting things like Stone Golems and Shadows that require magic weapons.</p><p></p><p>Ok, so the first question the party has about your new character. "Are you a front line combatant?" They ask this because they've lost many characters to the fact that they're a party of 6 with 1, often no, fighter /ranger /paladin /barbarian and it makes the going tough. If the answer is no, they want to know "Then what good are you?"</p><p></p><p>Thief: I'm the thief</p><p>Bard: I can buff everyone pretty well. Oh, and I've got a wide array of other useful abilities; some thief, some sorcerer, and I'm handy with a rapier.</p><p>Mage: I'm the Mage</p><p>Cleric: I'm the Cleric</p><p></p><p>Monk: I don't use weapons. No, I don't cast spells. Or heal people. Or disarm traps or do anything else particularly well.</p><p></p><p>Two things made me start thinking about this; obviously the fact that two of my players are running Monks is half of it. The other half is that another player is a Fighter 1/Forsaker 4. He can already hit things as though he weapons were +2. WTF? </p><p></p><p>Anyone else think this is wonky? Is there something we're not doing right?</p></blockquote><p></p>
[QUOTE="mattcolville, post: 281968, member: 1300"] I'm noticing two things about the two monks in my game. A: They suck. This seems primarily due to the fact that they just can't dish out that much damage. Their special abilities are cool, but they're kinda passive. They mostly work along the lines of "it's hard to screw them." B: They suck. This seems in part due to the fact that, without magic, the Monk can't do much against A: incorporeal undead, B: creatures that need magic weapons to hit them. Eventually, the Monk can hit things that require magic, but it's at 10th level. They're right now fighting things like Stone Golems and Shadows that require magic weapons. Ok, so the first question the party has about your new character. "Are you a front line combatant?" They ask this because they've lost many characters to the fact that they're a party of 6 with 1, often no, fighter /ranger /paladin /barbarian and it makes the going tough. If the answer is no, they want to know "Then what good are you?" Thief: I'm the thief Bard: I can buff everyone pretty well. Oh, and I've got a wide array of other useful abilities; some thief, some sorcerer, and I'm handy with a rapier. Mage: I'm the Mage Cleric: I'm the Cleric Monk: I don't use weapons. No, I don't cast spells. Or heal people. Or disarm traps or do anything else particularly well. Two things made me start thinking about this; obviously the fact that two of my players are running Monks is half of it. The other half is that another player is a Fighter 1/Forsaker 4. He can already hit things as though he weapons were +2. WTF? Anyone else think this is wonky? Is there something we're not doing right? [/QUOTE]
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