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What's Up With The Monk?
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<blockquote data-quote="Eccles" data-source="post: 282311" data-attributes="member: 5675"><p><strong>More in the defence of the monk</strong></p><p></p><p>Are you guys kidding? The monk has more kudos than any other class! The guy practically plays himself! He comes complete with an attitude and style of fighting. You even get to do the silly voices, and how many times do you get to face up to a red dragon, confident in the knowledge that you might escape a full flaming breath unscathed, and tell it "my chi is superior!"?</p><p></p><p>They're fast and funny. Played right they can fill in for anyone except the spellcasters. At higher levels they self-heal to a degree, taking the weight off the cleric. </p><p></p><p>OK, they can run across the thin rope and leave the rest of the party behind. But of course they can also do that <em>carrying another rope</em>, and thus let the rest of the party get across fairly safely. Heck, that chasm? They could probably jump it!</p><p></p><p>The flurry of blows is wicked (once you've spent several hours getting your maths right), and although personally I only managed to get about 1 stunning blow in 5 to work (not my fault, the DC was in the 20s, but the DM kept getting lucky), when it worked, I was doing wicked damage with the liberal use of improved trip, and leaving a stunned, prone wounded villain on the floor for the barbarian to slice into a dozen tiny pieces. A villain who couldn't attack and would have to spend valuable time getting up in 2 rounds time!</p><p></p><p>And all this without mentioning the excellent saves, high manoeverability and massive mage-killing potential...</p><p></p><p>The monk rocks, damn it!</p></blockquote><p></p>
[QUOTE="Eccles, post: 282311, member: 5675"] [b]More in the defence of the monk[/b] Are you guys kidding? The monk has more kudos than any other class! The guy practically plays himself! He comes complete with an attitude and style of fighting. You even get to do the silly voices, and how many times do you get to face up to a red dragon, confident in the knowledge that you might escape a full flaming breath unscathed, and tell it "my chi is superior!"? They're fast and funny. Played right they can fill in for anyone except the spellcasters. At higher levels they self-heal to a degree, taking the weight off the cleric. OK, they can run across the thin rope and leave the rest of the party behind. But of course they can also do that [I]carrying another rope[/I], and thus let the rest of the party get across fairly safely. Heck, that chasm? They could probably jump it! The flurry of blows is wicked (once you've spent several hours getting your maths right), and although personally I only managed to get about 1 stunning blow in 5 to work (not my fault, the DC was in the 20s, but the DM kept getting lucky), when it worked, I was doing wicked damage with the liberal use of improved trip, and leaving a stunned, prone wounded villain on the floor for the barbarian to slice into a dozen tiny pieces. A villain who couldn't attack and would have to spend valuable time getting up in 2 rounds time! And all this without mentioning the excellent saves, high manoeverability and massive mage-killing potential... The monk rocks, damn it! [/QUOTE]
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