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What's Up With The Monk?
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<blockquote data-quote="Rashak Mani" data-source="post: 282590" data-attributes="member: 642"><p>Pros and Cons of the Monk:</p><p></p><p>Cons:</p><p></p><p>12 Str = Low damage, so get real STR please</p><p>Good stats very necessary </p><p>HPs a little lower than fighters</p><p>Magic items to boost attack and damage more expensiv</p><p>Less feats than real fighters.</p><p></p><p>Pros:</p><p></p><p>High AC against touch attacks</p><p>Multiple attacks</p><p>STUN ! </p><p>Tumble... etc...</p><p>Great for Flanking (not much good if you dont have a rogue to take advantage of that)</p><p>High Saves = Survivablity vs Mages/Magic</p><p></p><p> Overall the greatest problem is that the Monk doesnt fill a Niche (tank usually)... and 3rd Ed has made the balanced group much more important than before. Good Str and Wis make for much more deadly monks. Therefore I suggest doing like we do... boost WIS and STR with clerics spells. The stun becomes absurd and AC skyrockets. Stunning a Dire Bear is no mean feat... saved my Barbarian Dwarf.</p><p></p><p> Is your group balanced ? Tank, Mage, Cleric and Rogue already ? Then go ahead and have a monk... One of the classes missing ? Suggest you reconsider monkying around. Everyone is tired of Monks that survive combat but dont help in combat.</p><p></p><p> With a good rogue and a good fighter in the group the monk can help boost the combat prowess of the group by taking out mages and flanking tough creatures. When incorporeal undead attack the monks high AC doesnt depend on armor and he can keep those shadows at bay. </p><p></p><p> Monks just have to be worked a little to make them more useful. Remember they arent fighters and they arent rogues.... get damage boosting equip and feats.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 282590, member: 642"] Pros and Cons of the Monk: Cons: 12 Str = Low damage, so get real STR please Good stats very necessary HPs a little lower than fighters Magic items to boost attack and damage more expensiv Less feats than real fighters. Pros: High AC against touch attacks Multiple attacks STUN ! Tumble... etc... Great for Flanking (not much good if you dont have a rogue to take advantage of that) High Saves = Survivablity vs Mages/Magic Overall the greatest problem is that the Monk doesnt fill a Niche (tank usually)... and 3rd Ed has made the balanced group much more important than before. Good Str and Wis make for much more deadly monks. Therefore I suggest doing like we do... boost WIS and STR with clerics spells. The stun becomes absurd and AC skyrockets. Stunning a Dire Bear is no mean feat... saved my Barbarian Dwarf. Is your group balanced ? Tank, Mage, Cleric and Rogue already ? Then go ahead and have a monk... One of the classes missing ? Suggest you reconsider monkying around. Everyone is tired of Monks that survive combat but dont help in combat. With a good rogue and a good fighter in the group the monk can help boost the combat prowess of the group by taking out mages and flanking tough creatures. When incorporeal undead attack the monks high AC doesnt depend on armor and he can keep those shadows at bay. Monks just have to be worked a little to make them more useful. Remember they arent fighters and they arent rogues.... get damage boosting equip and feats. [/QUOTE]
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