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What's Up With The Monk?
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<blockquote data-quote="Zog" data-source="post: 282743" data-attributes="member: 5083"><p>A previous poster wrote that his 5th level monk had a base attack of +2/+2.</p><p></p><p>On the other hand, a monk I played up to level 6 (with 1st level in rogue) had a base attack of +9 or +7/+7.</p><p>Damage d6 +2, flanking 2d6+2 (if sneak attack applies)</p><p>AC of 19, 20 w/dodge. </p><p></p><p>Magic items: A +1 mace, a +1 ring of deflection, ring of jumping.</p><p>Solid skills: +18 hide, +43 jump, +14 tumble, etc.</p><p></p><p>Really good stats - but I rolled them, and seeing how good they were, decided to play the monk. </p><p></p><p>As a halfling, with a dex of 20, str and wis of 14, weapon finesse unarmed - he was darn effective.</p><p>The one fight in which my character was less than effective was the one-on-one fight with the hill giant. That, um, that didn't quite work very well.... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>It is difficult to make an effective monk - you really, really need great stats to start with. Some good magic items, the right feat combos, and you can hold your own. If the party spellcasters toss a few buff spells your way, you are ready to ruin some critter's day. </p><p>It is, unfortunately, very easy to make a mediocre monk, who is simply less than useful. Monk, like bards, can be very effective if played well. And a waste of space if built poorly. Both of them round out a party of the 4 basic classes very well - but neither stand well as a replacement.</p></blockquote><p></p>
[QUOTE="Zog, post: 282743, member: 5083"] A previous poster wrote that his 5th level monk had a base attack of +2/+2. On the other hand, a monk I played up to level 6 (with 1st level in rogue) had a base attack of +9 or +7/+7. Damage d6 +2, flanking 2d6+2 (if sneak attack applies) AC of 19, 20 w/dodge. Magic items: A +1 mace, a +1 ring of deflection, ring of jumping. Solid skills: +18 hide, +43 jump, +14 tumble, etc. Really good stats - but I rolled them, and seeing how good they were, decided to play the monk. As a halfling, with a dex of 20, str and wis of 14, weapon finesse unarmed - he was darn effective. The one fight in which my character was less than effective was the one-on-one fight with the hill giant. That, um, that didn't quite work very well.... :( It is difficult to make an effective monk - you really, really need great stats to start with. Some good magic items, the right feat combos, and you can hold your own. If the party spellcasters toss a few buff spells your way, you are ready to ruin some critter's day. It is, unfortunately, very easy to make a mediocre monk, who is simply less than useful. Monk, like bards, can be very effective if played well. And a waste of space if built poorly. Both of them round out a party of the 4 basic classes very well - but neither stand well as a replacement. [/QUOTE]
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