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What's Up With The Monk?
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<blockquote data-quote="mattcolville" data-source="post: 283596" data-attributes="member: 1300"><p>I am assuming the Monk is unarmed. For a couple of reasons.</p><p></p><p>When I think of Monks, I think "character that excels at unarmed fighting." Maybe you don't. But you can't excel at unarmed fighting and require a magic weapon to be effective.</p><p></p><p>On the issue of Magic exotic weapons.</p><p></p><p>1st; I'm not running an Oriental game. Nor am I running a game in which there's an obvious place for Oriental characters to be from. Yet the Monk is one of the base classes. This was, I feel, a mistake since the monk makes no sense whatsoever in the classical European Fantasy melieu.</p><p></p><p>2nd; Any exotic eastern weapons would therefore be super rare.</p><p></p><p>3rd: putting *magic* exotic weapons in my game would break suspension of disbelief. There's *no* way the players could possibly get *themselves* to believe the item had come up for any reason other than; 'The GM knows the Monk needs magic.' That's too munchkin for me. Too much metagame thought. It needs to at least be remotely possible that the item was there, regardless of who was in the party.</p><p></p><p>But my main complaint is that I think of Monks as characters who *should* excel at Unarmed combat. That's their shtick. Should a Monk be able to do as much damage as a fighter? No. Should they trade in some of that potential for the ability to deliver the damage unarmed? Sure.</p></blockquote><p></p>
[QUOTE="mattcolville, post: 283596, member: 1300"] I am assuming the Monk is unarmed. For a couple of reasons. When I think of Monks, I think "character that excels at unarmed fighting." Maybe you don't. But you can't excel at unarmed fighting and require a magic weapon to be effective. On the issue of Magic exotic weapons. 1st; I'm not running an Oriental game. Nor am I running a game in which there's an obvious place for Oriental characters to be from. Yet the Monk is one of the base classes. This was, I feel, a mistake since the monk makes no sense whatsoever in the classical European Fantasy melieu. 2nd; Any exotic eastern weapons would therefore be super rare. 3rd: putting *magic* exotic weapons in my game would break suspension of disbelief. There's *no* way the players could possibly get *themselves* to believe the item had come up for any reason other than; 'The GM knows the Monk needs magic.' That's too munchkin for me. Too much metagame thought. It needs to at least be remotely possible that the item was there, regardless of who was in the party. But my main complaint is that I think of Monks as characters who *should* excel at Unarmed combat. That's their shtick. Should a Monk be able to do as much damage as a fighter? No. Should they trade in some of that potential for the ability to deliver the damage unarmed? Sure. [/QUOTE]
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