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What's Up With The Monk?
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<blockquote data-quote="Shard O'Glase" data-source="post: 283615" data-attributes="member: 1134"><p>Lets see +4 bab, str 18 maybe even 20 if 1/2 orc = +8-+9 3rd level take weapon focus unarmed strike for +9-+10 or if flurry of blows +7-+8. Add in a str boost item and bang even more +to hit. again we return to my point. Don't whine about lack of combat effectiveness when the core melle combat stat is your 3rd priority in stat distrribution. Sure the barbarians and fighters will still usually do more damage, but the difference won't be oh he hits o with +11 for 1d12+7 and I hit on +3/+3 for 1d6+2. Instead it will be he hits with +11 for 1d12+7 and I hit for +8/+8 for 1d6+5. Barb is still better but the monk doesn't look like a sucker now though. And the monk gains a much wider range of special abilities and funcitonal class skills. </p><p></p><p> The bab of a monk is worse yes, but until high levels we are talking about a difference of 1-3 which means basically no real difference. If I was making a front line monk then my highest stat would be in str and every level based stat increase would go to str. Would the fihgters still be better at front line fighting, yes but that is all they could do. I'd be an adequate substitute in front line fighting and have a wide range of other abilities to fall back on. In all honesty I think the fighter sucks because he is so fighting focused in any but the most hack and slash games he has a lot of twiddling his thumb time. So play a monk and be a decent front line fighter and a solid out of combat player.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 283615, member: 1134"] Lets see +4 bab, str 18 maybe even 20 if 1/2 orc = +8-+9 3rd level take weapon focus unarmed strike for +9-+10 or if flurry of blows +7-+8. Add in a str boost item and bang even more +to hit. again we return to my point. Don't whine about lack of combat effectiveness when the core melle combat stat is your 3rd priority in stat distrribution. Sure the barbarians and fighters will still usually do more damage, but the difference won't be oh he hits o with +11 for 1d12+7 and I hit on +3/+3 for 1d6+2. Instead it will be he hits with +11 for 1d12+7 and I hit for +8/+8 for 1d6+5. Barb is still better but the monk doesn't look like a sucker now though. And the monk gains a much wider range of special abilities and funcitonal class skills. The bab of a monk is worse yes, but until high levels we are talking about a difference of 1-3 which means basically no real difference. If I was making a front line monk then my highest stat would be in str and every level based stat increase would go to str. Would the fihgters still be better at front line fighting, yes but that is all they could do. I'd be an adequate substitute in front line fighting and have a wide range of other abilities to fall back on. In all honesty I think the fighter sucks because he is so fighting focused in any but the most hack and slash games he has a lot of twiddling his thumb time. So play a monk and be a decent front line fighter and a solid out of combat player. [/QUOTE]
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