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What's Up With The Monk?
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<blockquote data-quote="TiQuinn" data-source="post: 283707" data-attributes="member: 4871"><p>Ranger? Paladin? Barbarian? Sorry....if it's just a four person game we're talking about, they're second fiddle to the fighter. You don't want to give up all those feats. Might as well play a fighter.</p><p></p><p>Sorcerer...sure. Just don't play a wizard. They don't get enough spells and they die when there's not enough fighters around to protect them.</p><p></p><p>Druid? In place of Cleric? Sorry....useless in a dungeon. Needs to memorize healing spells instead of trading for them.</p><p></p><p>Bard? In a four person group? Fuhgeddaboutit. That'd be a waste.</p><p></p><p>So I guess you're just stuck with Fighter, Sorcerer, Thief, and Cleric.</p><p></p><p>I'm being a tad facetious, but I think you're glossing over some of the drawbacks other classes have when relegated strictly to a four person group.</p><p></p><p></p><p></p><p>Rogues don't receive the bonus movement rate or the jumping prowess of a monk. Monks can also withstand more damage than a rogue, in the chance that someone does get an AoO on them as they move past them. Rogues are great....unless they can't get their sneak attack. There are plenty of circumstances that will prevent rogues from using that ability.</p><p></p><p>You mention the bard as being useful for his jack of all trades capabilities, and I personally think the Monk fits this category even better. They have good fighting ability, good staying power (saves, HP, AC, evasion), and fast movement. They get multiple attacks faster than other classes....right from 1st level if they use their flurry of blows ability. They have access to weapons that allow them to use their unarmed BAB. They get good number of skill points per level with a nice assortment of class skills. </p><p></p><p>I think the monk is a very viable option. Yes, you can point to various other classes that have this ability or that ability, but the monk brings these together into one package. Yes, they can't hit creatures that need damage reduction until 10th level, but as I pointed out, neither can a fighter. A fighter needs a magical weapon. Well, monks can get magical weapons also....and still use their unarmed attack bonus. In the games that I've been in, monk PCs have been awesome....able to hold their own on the front line, chase down spellcasters or rogues trying to run away, and withstand magic attacks far better than their fighter counterparts.</p></blockquote><p></p>
[QUOTE="TiQuinn, post: 283707, member: 4871"] Ranger? Paladin? Barbarian? Sorry....if it's just a four person game we're talking about, they're second fiddle to the fighter. You don't want to give up all those feats. Might as well play a fighter. Sorcerer...sure. Just don't play a wizard. They don't get enough spells and they die when there's not enough fighters around to protect them. Druid? In place of Cleric? Sorry....useless in a dungeon. Needs to memorize healing spells instead of trading for them. Bard? In a four person group? Fuhgeddaboutit. That'd be a waste. So I guess you're just stuck with Fighter, Sorcerer, Thief, and Cleric. I'm being a tad facetious, but I think you're glossing over some of the drawbacks other classes have when relegated strictly to a four person group. Rogues don't receive the bonus movement rate or the jumping prowess of a monk. Monks can also withstand more damage than a rogue, in the chance that someone does get an AoO on them as they move past them. Rogues are great....unless they can't get their sneak attack. There are plenty of circumstances that will prevent rogues from using that ability. You mention the bard as being useful for his jack of all trades capabilities, and I personally think the Monk fits this category even better. They have good fighting ability, good staying power (saves, HP, AC, evasion), and fast movement. They get multiple attacks faster than other classes....right from 1st level if they use their flurry of blows ability. They have access to weapons that allow them to use their unarmed BAB. They get good number of skill points per level with a nice assortment of class skills. I think the monk is a very viable option. Yes, you can point to various other classes that have this ability or that ability, but the monk brings these together into one package. Yes, they can't hit creatures that need damage reduction until 10th level, but as I pointed out, neither can a fighter. A fighter needs a magical weapon. Well, monks can get magical weapons also....and still use their unarmed attack bonus. In the games that I've been in, monk PCs have been awesome....able to hold their own on the front line, chase down spellcasters or rogues trying to run away, and withstand magic attacks far better than their fighter counterparts. [/QUOTE]
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