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What's Up With The Monk?
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<blockquote data-quote="isirga eth" data-source="post: 283754" data-attributes="member: 4967"><p><strong>let's see...</strong></p><p></p><p>I'll try to remember; I don't keep the notes.</p><p></p><p>I used the same stat set for the four characters. I think it was:</p><p></p><p>Str 14</p><p>Dex 14</p><p>Con 14</p><p>Int 10</p><p>Wis 14</p><p>Cha 10</p><p></p><p>One of the characters was a Strength oriented fighter, with the following starting feats: Exotic wpn (Bastard sword), Wpn Focus (Same) and Improved initiative.</p><p></p><p>The second was a two-weapon oriented guy, with Focus on rapier, ambidexterity and two-weapon fighting.</p><p></p><p>The third was a barbarian with power attack and cleave.</p><p></p><p>Finally, I created a monk with Improved initiative and focus (unarmed).</p><p></p><p>I made three versions of each character: one 1st-level, one 4th-level and one 9th-level. At 4th level I gave both fighters weapon specialization; the tough guy got power attack and cleave, and I gave the two-weapon guy expertise and focus on short sword.</p><p>By 9th level I had given them Improved critical with their respective weapons (one for the tough guy and two for the ambidex guy, but the tough guy got great cleave to compensate).</p><p></p><p>The barbarian got focus (greatsword), Improved critical and great cleave.</p><p></p><p>Myt method was this: I pit each of the four characters against their same level counterparts, substracting their armor classes from their respective attack bonuses. This gave me a percentage chance of hitting for each person. Assuming the combat lasted 20 rounds, it allowed me to calculate a figure of (hits per 20 rounds), easily convertible to damage per round, taking Str and specialization bonuses into account. I used the improved critical chance as a percentage of double (or triple) damage hits. This method showed me that multiple attacks were a VERY big advantage, as demonstrated by the following example:</p><p></p><p>a. Assume our fighter (let's call him Regdar) has a total Atk bonus of +7, with d8+4 dmg. Assume his enemy has an AC of 16. </p><p></p><p>b. You need a 9 in the d20 to hit AC 16 with a +7 bonus, right? that means you hit on a 9 or better, which in a d20 is a 60% to hit (9-20 = 12 figures, times 5% = 60%) every round.</p><p></p><p>c. 60% to hit per round translates into .6 hits per round.</p><p></p><p>d. d8 + 4 dmg gives us an average of 8.5 dmg per hit.</p><p></p><p>e. At .6 hits per round, Regdar is dealing an average of (8.5 x .6 = 5.1, round down to) 5 hit points per round.</p><p></p><p>f. Now, assume our monk (let's pick a name at random, uhhh... what about Ember), at the same level, has a total attack bonus of +4/+4 (two attacks), with d8+2, against the same opponent. </p><p></p><p>g. Ember's chance to hit is 15% less than Regdar's, but it gets computed TWICE, so we have 45% + 45% (90%), for an exact average of .9 hits per round. </p><p></p><p>h. d8+2 (Ember's damage) has an average of 6.5 dmg per round, which is LESS than Regdar's damage. But it gets multiplied by a higher factor (.9), with a net average result of SIX damage points per round.</p><p></p><p>i. So Ember deals more damage, even when BOTH her bab and damage are lower than regdar's. </p><p></p><p>Since a Str samage bonus, which is not random, is worth almost as much as multiple attacks, the method gave the barbarian more damage per round when he was under the effects of rage, but he couldn't just beat the damage per round a d10-dmg-dealing, five-time-hitting, 9th level monk. </p><p></p><p>Hope this helped.</p><p></p><p>And I'm not even mentioning OA or S&F feats... </p><p></p><p>nor, as I said before, the OTHER monk advantages <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="isirga eth, post: 283754, member: 4967"] [b]let's see...[/b] I'll try to remember; I don't keep the notes. I used the same stat set for the four characters. I think it was: Str 14 Dex 14 Con 14 Int 10 Wis 14 Cha 10 One of the characters was a Strength oriented fighter, with the following starting feats: Exotic wpn (Bastard sword), Wpn Focus (Same) and Improved initiative. The second was a two-weapon oriented guy, with Focus on rapier, ambidexterity and two-weapon fighting. The third was a barbarian with power attack and cleave. Finally, I created a monk with Improved initiative and focus (unarmed). I made three versions of each character: one 1st-level, one 4th-level and one 9th-level. At 4th level I gave both fighters weapon specialization; the tough guy got power attack and cleave, and I gave the two-weapon guy expertise and focus on short sword. By 9th level I had given them Improved critical with their respective weapons (one for the tough guy and two for the ambidex guy, but the tough guy got great cleave to compensate). The barbarian got focus (greatsword), Improved critical and great cleave. Myt method was this: I pit each of the four characters against their same level counterparts, substracting their armor classes from their respective attack bonuses. This gave me a percentage chance of hitting for each person. Assuming the combat lasted 20 rounds, it allowed me to calculate a figure of (hits per 20 rounds), easily convertible to damage per round, taking Str and specialization bonuses into account. I used the improved critical chance as a percentage of double (or triple) damage hits. This method showed me that multiple attacks were a VERY big advantage, as demonstrated by the following example: a. Assume our fighter (let's call him Regdar) has a total Atk bonus of +7, with d8+4 dmg. Assume his enemy has an AC of 16. b. You need a 9 in the d20 to hit AC 16 with a +7 bonus, right? that means you hit on a 9 or better, which in a d20 is a 60% to hit (9-20 = 12 figures, times 5% = 60%) every round. c. 60% to hit per round translates into .6 hits per round. d. d8 + 4 dmg gives us an average of 8.5 dmg per hit. e. At .6 hits per round, Regdar is dealing an average of (8.5 x .6 = 5.1, round down to) 5 hit points per round. f. Now, assume our monk (let's pick a name at random, uhhh... what about Ember), at the same level, has a total attack bonus of +4/+4 (two attacks), with d8+2, against the same opponent. g. Ember's chance to hit is 15% less than Regdar's, but it gets computed TWICE, so we have 45% + 45% (90%), for an exact average of .9 hits per round. h. d8+2 (Ember's damage) has an average of 6.5 dmg per round, which is LESS than Regdar's damage. But it gets multiplied by a higher factor (.9), with a net average result of SIX damage points per round. i. So Ember deals more damage, even when BOTH her bab and damage are lower than regdar's. Since a Str samage bonus, which is not random, is worth almost as much as multiple attacks, the method gave the barbarian more damage per round when he was under the effects of rage, but he couldn't just beat the damage per round a d10-dmg-dealing, five-time-hitting, 9th level monk. Hope this helped. And I'm not even mentioning OA or S&F feats... nor, as I said before, the OTHER monk advantages :) [/QUOTE]
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