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What's Up With The Monk?
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<blockquote data-quote="ForceUser@Home" data-source="post: 284328" data-attributes="member: 4945"><p>Point. My assumption here is that he's trying to make it work conceptually without house-ruling it to hell.</p><p></p><p></p><p></p><p>The cool thing about flurry of blows is when holding a monk weapon you can choose to divide up your flurry however you want between armed & unarmed attacks. If your foe doesn't have that troublesome DR, open up on him. If he does, and your ki isn't yet sufficient, use the weapon. Simple. </p><p></p><p>A route my DM allows is worth considering: allow the monk to enchant his own body as a magic weapon. Treat this as a non-slot item, meaning it costs double normal price. The monk player in that campaign got his right fist enchanted as a +1 holy weapon. It was pretty cool. Alternately - assuming you want to stay with the official monk - let your players use the tattooed monk PrC from OA. One of the tattoos that class can take gives the monk DR equal to 2 for each tattoo he he possesses/Con. Meaning if the monk has one tattoo and a 14 Con, his DR is 2/+2. When the monk has five tattoos, his innate DR is 10/+2. This circumvents a foe's DR. If the monk gets a +Con items, the "+" rises accordingly. It's a sweet ability.</p></blockquote><p></p>
[QUOTE="ForceUser@Home, post: 284328, member: 4945"] Point. My assumption here is that he's trying to make it work conceptually without house-ruling it to hell. The cool thing about flurry of blows is when holding a monk weapon you can choose to divide up your flurry however you want between armed & unarmed attacks. If your foe doesn't have that troublesome DR, open up on him. If he does, and your ki isn't yet sufficient, use the weapon. Simple. A route my DM allows is worth considering: allow the monk to enchant his own body as a magic weapon. Treat this as a non-slot item, meaning it costs double normal price. The monk player in that campaign got his right fist enchanted as a +1 holy weapon. It was pretty cool. Alternately - assuming you want to stay with the official monk - let your players use the tattooed monk PrC from OA. One of the tattoos that class can take gives the monk DR equal to 2 for each tattoo he he possesses/Con. Meaning if the monk has one tattoo and a 14 Con, his DR is 2/+2. When the monk has five tattoos, his innate DR is 10/+2. This circumvents a foe's DR. If the monk gets a +Con items, the "+" rises accordingly. It's a sweet ability. [/QUOTE]
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