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What's Up With The Monk?
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<blockquote data-quote="Gizzard" data-source="post: 285529" data-attributes="member: 527"><p>OK, heres a totally different angle on this thing.</p><p></p><p>When I played a Wizard under 2E, I always felt like I had something useful to do. Even when I was first level and had one friggen spell. I'd save my daily spell and try and use it judiciously to the parties best advantage. Then after that, I could fall back secondary tricks like ducking in and out of combat to trying to take some pressure off the fighters. Or using a Sling or handful of Darts. As I grew in levels, my options got more and more diverse; it seemed like the ability to do something interesting with the character was constantly expanding.</p><p></p><p>But, up to 5th level as a Monk, I feel like I seldom have anything useful to do. I am pretty Tank-y with Mage Armor on, so again, I can take pressure off the real fighters by distracting less intelligent monsters. Whee. And my contribution of a couple points of damage here and there is never a bad thing. Whee. I can Tumble everywhere and provide Flanking bonuses or get in a position to protect squishy mages. Useful, maybe even heroic in the right circumstances. I have cool skills and special abilities that others do not (mostly because we have no Rogue). Ok then. Is that all there is to this character?</p><p></p><p>I think this sums up what mattcolville was originally getting at. A Monk can do a lot of vaguely useful things, but where is something Heroic for him to do? </p><p></p><p>A Barbarian will go toe-to-toe with a Troll and win; a Cleric will bring a shattered party back to full health; a Wizard will cast an array of useful or deadly spells. A Thief will disarm a Trap, and more than occassionally deal out the sort of Sneak Attack damage that a Monk can only dream of. </p><p></p><p>So, why would you want to play a Monk over the mainline character classes? Or more to the point, if you are adventuring with two Monks will you always be frowning and wishing that one was a Fighter and the other a Rogue instead?</p></blockquote><p></p>
[QUOTE="Gizzard, post: 285529, member: 527"] OK, heres a totally different angle on this thing. When I played a Wizard under 2E, I always felt like I had something useful to do. Even when I was first level and had one friggen spell. I'd save my daily spell and try and use it judiciously to the parties best advantage. Then after that, I could fall back secondary tricks like ducking in and out of combat to trying to take some pressure off the fighters. Or using a Sling or handful of Darts. As I grew in levels, my options got more and more diverse; it seemed like the ability to do something interesting with the character was constantly expanding. But, up to 5th level as a Monk, I feel like I seldom have anything useful to do. I am pretty Tank-y with Mage Armor on, so again, I can take pressure off the real fighters by distracting less intelligent monsters. Whee. And my contribution of a couple points of damage here and there is never a bad thing. Whee. I can Tumble everywhere and provide Flanking bonuses or get in a position to protect squishy mages. Useful, maybe even heroic in the right circumstances. I have cool skills and special abilities that others do not (mostly because we have no Rogue). Ok then. Is that all there is to this character? I think this sums up what mattcolville was originally getting at. A Monk can do a lot of vaguely useful things, but where is something Heroic for him to do? A Barbarian will go toe-to-toe with a Troll and win; a Cleric will bring a shattered party back to full health; a Wizard will cast an array of useful or deadly spells. A Thief will disarm a Trap, and more than occassionally deal out the sort of Sneak Attack damage that a Monk can only dream of. So, why would you want to play a Monk over the mainline character classes? Or more to the point, if you are adventuring with two Monks will you always be frowning and wishing that one was a Fighter and the other a Rogue instead? [/QUOTE]
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