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What's Up With The Monk?
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<blockquote data-quote="Glamdring" data-source="post: 286123" data-attributes="member: 4835"><p>Of course the monks in your group are going to be useless when you throw monsters at them that make monks useless. I ran a campaign in Waterdeep and my friend played a very good monk character. Why? Because a city-based campaign doesn't usually have shadows and golems walking the streets. Besides, characters far below 10th level shouldn't expect to be able to vanquish golems with ease, and the party cleric should be handling the shadows, not the monk. Monks (along with a great many character classes) should be included in a game that is tailored for every class. If your players are asking, "Are you a front-line fighter," then maybe you should suggest that your new gamers make front-line fighters. If you allow them to play monks, bards, and druids, and you plan on throwing golems and moderately powerful undead at them, it shouldn't be a surprise that they feel weak. A campaign that is centered around heavy combat should include heavy combatants. You can run a great game with monks, bards, mages and clerics. It's up to the DM to make it fun and believable.</p></blockquote><p></p>
[QUOTE="Glamdring, post: 286123, member: 4835"] Of course the monks in your group are going to be useless when you throw monsters at them that make monks useless. I ran a campaign in Waterdeep and my friend played a very good monk character. Why? Because a city-based campaign doesn't usually have shadows and golems walking the streets. Besides, characters far below 10th level shouldn't expect to be able to vanquish golems with ease, and the party cleric should be handling the shadows, not the monk. Monks (along with a great many character classes) should be included in a game that is tailored for every class. If your players are asking, "Are you a front-line fighter," then maybe you should suggest that your new gamers make front-line fighters. If you allow them to play monks, bards, and druids, and you plan on throwing golems and moderately powerful undead at them, it shouldn't be a surprise that they feel weak. A campaign that is centered around heavy combat should include heavy combatants. You can run a great game with monks, bards, mages and clerics. It's up to the DM to make it fun and believable. [/QUOTE]
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