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What's Up With The Monk?
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<blockquote data-quote="apsuman" data-source="post: 288655" data-attributes="member: 1769"><p>I think too many people are trying to focus on all of the monk's abilities too much. For example either you decide to have a stunning attack that is big enough to threaten the fighter types , in which case you need the wisdom of solomon, OR you settle for a weaker stunning attack, (where are those rogues?) and boost other things.</p><p></p><p>I have a few ideas on "different" types of monks.</p><p></p><p>Human monk</p><p>Str 18 (22 w/belt)</p><p>Dex 14</p><p>Con 12</p><p>Int 10</p><p>Wis 14 (2 stat increases)</p><p>Cha 8</p><p></p><p></p><p>HP 58</p><p>AC </p><p>10</p><p>+2 (monk)</p><p>+2 (dex)</p><p>+2 (wis)</p><p>+2 (Bracers)</p><p>+1 (dodge)</p><p></p><p>Feats: Power Attack, Dodge, Mobility, Spring Attack, Cleave</p><p></p><p>+1 flaming shock Nunchaku </p><p></p><p>Bab +7/+4/+1</p><p>(+14/+11/+8 with Nunchaku)</p><p></p><p>Stunning attack at +13 DC of 17</p><p></p><p>Damage: (nunchaku) 3d6 + 7, average 17.5 </p><p></p><p>+1 flaming shock Nunchaku 18,302 gp</p><p>Boots of speed 8,000 gp</p><p>belt of giant Str +4 16,000 gp</p><p>Bracers of AC +2 4,000 gp</p><p>Cloak of Elvenkind 2,000 gp</p><p></p><p>Skills</p><p>65 skill points</p><p>balance +8 +2 dex = +10</p><p>tumble +10 +2 dex = +12</p><p>climb +4 +6 str= +10</p><p>listen +10 +2 wis = +12</p><p>jump +10 + 6 str = +16</p><p>hide +10 +2 dex + 10 cloak = +22</p><p>move silent +13 +2 dex = +15</p><p></p><p>At the cost of a little AC and a lower DC on the Stunning attack. he has a much better str, better to hit and damage.</p><p></p><p>I don't like one trick ponies, but it bears pointing out that this guy can Spring Attack in, (improve) trip you with a -4 power attack, and then get an attack on you (at only +14) for 3d6+11 damage (avg 21.5) and still pring attack out of there.</p><p></p><p>Even without using spring attack or the power attack, simply engaging in melee, a trip attack even if the first one misses, if the second one hits, then you have two attacks at +15/+12 against a prone target, for an avg of 17.5 each time.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 288655, member: 1769"] I think too many people are trying to focus on all of the monk's abilities too much. For example either you decide to have a stunning attack that is big enough to threaten the fighter types , in which case you need the wisdom of solomon, OR you settle for a weaker stunning attack, (where are those rogues?) and boost other things. I have a few ideas on "different" types of monks. Human monk Str 18 (22 w/belt) Dex 14 Con 12 Int 10 Wis 14 (2 stat increases) Cha 8 HP 58 AC 10 +2 (monk) +2 (dex) +2 (wis) +2 (Bracers) +1 (dodge) Feats: Power Attack, Dodge, Mobility, Spring Attack, Cleave +1 flaming shock Nunchaku Bab +7/+4/+1 (+14/+11/+8 with Nunchaku) Stunning attack at +13 DC of 17 Damage: (nunchaku) 3d6 + 7, average 17.5 +1 flaming shock Nunchaku 18,302 gp Boots of speed 8,000 gp belt of giant Str +4 16,000 gp Bracers of AC +2 4,000 gp Cloak of Elvenkind 2,000 gp Skills 65 skill points balance +8 +2 dex = +10 tumble +10 +2 dex = +12 climb +4 +6 str= +10 listen +10 +2 wis = +12 jump +10 + 6 str = +16 hide +10 +2 dex + 10 cloak = +22 move silent +13 +2 dex = +15 At the cost of a little AC and a lower DC on the Stunning attack. he has a much better str, better to hit and damage. I don't like one trick ponies, but it bears pointing out that this guy can Spring Attack in, (improve) trip you with a -4 power attack, and then get an attack on you (at only +14) for 3d6+11 damage (avg 21.5) and still pring attack out of there. Even without using spring attack or the power attack, simply engaging in melee, a trip attack even if the first one misses, if the second one hits, then you have two attacks at +15/+12 against a prone target, for an avg of 17.5 each time. g! [/QUOTE]
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