Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="apsuman" data-source="post: 288837" data-attributes="member: 1769"><p>Thank you.</p><p></p><p></p><p></p><p>I would hope not, this thread seems to have a concensus that the fighter should indeed be a better fighter than the monk. I was trying to point out really two things:</p><p></p><p>1. Many people try to make a monk that is optimized for ALL of his abilities, and achieve one that succeeds at NONE of them (at least not well). And, by deciding on the type of monk you want, you can make a monk that does just that.</p><p></p><p>2. By going "against type" you can have a very fun character.</p><p></p><p>A high str monk like I have is a better fighter (but not as good as a fighter)</p><p>A high Int monk is a better scout (but not as good as a rogue).</p><p>A high Wis monk is a stunning fool.</p><p>A high Dex monk should probably finesse his unarmed combat but will excel at many of his skills.</p><p></p><p>Personally, I think the quaterstaff should be considered a monk weapon (isn't that what the monk has in her right hand in the PHB?). If it were, then with the above monk take expertise, improved disarm, power attack, sunder, and improved initiative. Equip with a +3 quater staff.</p><p></p><p>Your attacks would be trip and then disarm your opponents (a quater staff being a large weapon helps esp. against one handed medium size weapons). When they draw a new weapon you take the AOO, if they try to pick up the weapon, take the AOO. If you want to make them mad, sunder the weapon (you will do better if they are prone or not a fighter type). </p><p></p><p>Alternatively, if you really want to make things chaotic, trip, disarm, then attack the unattended weapon. I dare say most opponents would want to get their weapon which would draw an AOO, if they got it before you did, then they would have used a MEA, if they attack prone then they have a -4 to hit, if they stand on the round they pick up the weapon they get no attack. So you can lather, rinse, and repeat.</p><p></p><p>An unattended weapon has an AC of 5 + it's size modifier. A long sword +3 would have an AC of 5, Hardness of 13 and 8 hit points. </p><p></p><p></p><p>but, that's just my idea.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 288837, member: 1769"] Thank you. I would hope not, this thread seems to have a concensus that the fighter should indeed be a better fighter than the monk. I was trying to point out really two things: 1. Many people try to make a monk that is optimized for ALL of his abilities, and achieve one that succeeds at NONE of them (at least not well). And, by deciding on the type of monk you want, you can make a monk that does just that. 2. By going "against type" you can have a very fun character. A high str monk like I have is a better fighter (but not as good as a fighter) A high Int monk is a better scout (but not as good as a rogue). A high Wis monk is a stunning fool. A high Dex monk should probably finesse his unarmed combat but will excel at many of his skills. Personally, I think the quaterstaff should be considered a monk weapon (isn't that what the monk has in her right hand in the PHB?). If it were, then with the above monk take expertise, improved disarm, power attack, sunder, and improved initiative. Equip with a +3 quater staff. Your attacks would be trip and then disarm your opponents (a quater staff being a large weapon helps esp. against one handed medium size weapons). When they draw a new weapon you take the AOO, if they try to pick up the weapon, take the AOO. If you want to make them mad, sunder the weapon (you will do better if they are prone or not a fighter type). Alternatively, if you really want to make things chaotic, trip, disarm, then attack the unattended weapon. I dare say most opponents would want to get their weapon which would draw an AOO, if they got it before you did, then they would have used a MEA, if they attack prone then they have a -4 to hit, if they stand on the round they pick up the weapon they get no attack. So you can lather, rinse, and repeat. An unattended weapon has an AC of 5 + it's size modifier. A long sword +3 would have an AC of 5, Hardness of 13 and 8 hit points. but, that's just my idea. g! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
Top