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What's Up With The Monk?
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<blockquote data-quote="Villano" data-source="post: 293214" data-attributes="member: 505"><p><strong>My Experience</strong></p><p></p><p>When 3E came out, I thought that the monk was the coolest class. Unfortunately, one of the classes big weaknesses came out when I tried to create one. I mostly play in point buy games, and the monk needs high scores in too any abilities. It was a choice of good attacks and low AC or vice versa.</p><p></p><p>I ended up playing clerics, fighters, samurai, and rangers (at least with them, you only need 1 or 2 high stats).</p><p></p><p>Eventually, I join an online RttTotEE game. It only lasted a short time. We never made it past the dragon at the moathouse before the DM quit. </p><p></p><p>Anyway, the game was 4th level and very high point buy, so I ended up with 14 str, 18 dex, and 18 wis. Plus I was a halfling, so I had an AC bonus. I took dodge and moblity, figuring that I should make myself harder to hit since I didn't have that great of HP.</p><p></p><p>The result? Nobody could hit me, but I couldn't hit anything either. I could only delay attacks until a fighter or whatever would show up and finish off the enemy. I was reduced to mage bodyguard and was bored out of my mind.</p><p></p><p>In retrospect, I should have ditched my mobility and taken a weapon finesse (although it still wouldn't have helped against damage reduction). </p><p></p><p>IMO, monks need a specialty. They can't deal damage or cast spells, open locks, socialize, or heal, and if you need someone sneaky, you're better off with a rogue. </p><p></p><p>The problem is finding out what that specialty should be. Perhaps focusing on their ki may be the, well, key. Either give the monk a selection of bonus feats, like Ki Shout, or allow them to focus their ki power so many times a day for certain effects (healing, ability boosts, and, at later levels, possibly energy attacks). </p><p></p><p>Oh, well, just a suggestion.</p></blockquote><p></p>
[QUOTE="Villano, post: 293214, member: 505"] [b]My Experience[/b] When 3E came out, I thought that the monk was the coolest class. Unfortunately, one of the classes big weaknesses came out when I tried to create one. I mostly play in point buy games, and the monk needs high scores in too any abilities. It was a choice of good attacks and low AC or vice versa. I ended up playing clerics, fighters, samurai, and rangers (at least with them, you only need 1 or 2 high stats). Eventually, I join an online RttTotEE game. It only lasted a short time. We never made it past the dragon at the moathouse before the DM quit. Anyway, the game was 4th level and very high point buy, so I ended up with 14 str, 18 dex, and 18 wis. Plus I was a halfling, so I had an AC bonus. I took dodge and moblity, figuring that I should make myself harder to hit since I didn't have that great of HP. The result? Nobody could hit me, but I couldn't hit anything either. I could only delay attacks until a fighter or whatever would show up and finish off the enemy. I was reduced to mage bodyguard and was bored out of my mind. In retrospect, I should have ditched my mobility and taken a weapon finesse (although it still wouldn't have helped against damage reduction). IMO, monks need a specialty. They can't deal damage or cast spells, open locks, socialize, or heal, and if you need someone sneaky, you're better off with a rogue. The problem is finding out what that specialty should be. Perhaps focusing on their ki may be the, well, key. Either give the monk a selection of bonus feats, like Ki Shout, or allow them to focus their ki power so many times a day for certain effects (healing, ability boosts, and, at later levels, possibly energy attacks). Oh, well, just a suggestion. [/QUOTE]
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