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What's Up With The Monk?
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<blockquote data-quote="LokiDR" data-source="post: 294225" data-attributes="member: 6239"><p>I have played a monk in the past, and as a DM I have tried to find ways to make them effective as a point for the world. Here is what I have learned.</p><p></p><p>When I played the monk, I tried to leverage my AC and be the party decoy. Sometimes it worked, but most times the monsters just ignored me after a couple of rounds. I died at level 5 to a t-rex. That lack of hit points means that I fell in one hit. No, I didn't go the spring attack rout, but I don't think you would have to. I kinda had fun playing this character, but the rest of the party thought I was kinda useless.</p><p></p><p>As for trying to make monks usfull in my game, I can only say that trip and especially grappling are made for monks. When a monk can use his d8, d10, or d12 damage in hand to hand but a fighter is stuck without his greatsword, it is a beautiful thing. The problem is that the average monk won't beat a fighter of the same level, due to BAB and the fighters greater focus on strength. This doesn't mean that grapling won't work against those annoying clerics, rouges, and especially wizards. But in dangerous situations, what wizard doesn't fly?</p><p></p><p>My take on monks is that they try for too many abilities, and don't manage to pull off any very well. A <strong>well made, well played</strong> monk can be a great asset, but it is so much easier to play a fighter if you want to fight or a rouge if you want to sneak. Monk, like bard, takes some real tallent to pull off.</p><p></p><p>If you want to try to "fix" the monk, make them better at what they do better than almost every one else. Let them add wis bonus to grapple checks, and/or increase BAB for graple to fighter levels. This means they have a good chance against a fighter, and will maul most every one else. Not huge damage (fighter) but they shut oppenents down and finish them off.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 294225, member: 6239"] I have played a monk in the past, and as a DM I have tried to find ways to make them effective as a point for the world. Here is what I have learned. When I played the monk, I tried to leverage my AC and be the party decoy. Sometimes it worked, but most times the monsters just ignored me after a couple of rounds. I died at level 5 to a t-rex. That lack of hit points means that I fell in one hit. No, I didn't go the spring attack rout, but I don't think you would have to. I kinda had fun playing this character, but the rest of the party thought I was kinda useless. As for trying to make monks usfull in my game, I can only say that trip and especially grappling are made for monks. When a monk can use his d8, d10, or d12 damage in hand to hand but a fighter is stuck without his greatsword, it is a beautiful thing. The problem is that the average monk won't beat a fighter of the same level, due to BAB and the fighters greater focus on strength. This doesn't mean that grapling won't work against those annoying clerics, rouges, and especially wizards. But in dangerous situations, what wizard doesn't fly? My take on monks is that they try for too many abilities, and don't manage to pull off any very well. A [B]well made, well played[/B] monk can be a great asset, but it is so much easier to play a fighter if you want to fight or a rouge if you want to sneak. Monk, like bard, takes some real tallent to pull off. If you want to try to "fix" the monk, make them better at what they do better than almost every one else. Let them add wis bonus to grapple checks, and/or increase BAB for graple to fighter levels. This means they have a good chance against a fighter, and will maul most every one else. Not huge damage (fighter) but they shut oppenents down and finish them off. [/QUOTE]
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