Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tzarevitch" data-source="post: 294253" data-attributes="member: 1792"><p>Where does this line about monks not being able to do damage keep coming from?</p><p></p><p>Monks get some very big dice at high levels and they get a lot of swings. Honestly, monks are much less dependent on Str to do damage than most classes. </p><p></p><p>I also don't see where the complaint about hit points comes from. D8 statistically is not much worse than the d10 that the fighters use. If you have a high CON then the exact die roll matters even less. </p><p></p><p>I do admit that monks are probably the most stat dependent class in the PHB. Paladins are pretty bad too but at least they can wear armor and shaft dex. Monks can only afford to shaft Cha safely. They need strength to help them hit more than for the damage (the die itself is so large at high levels it generates more of the damage on average than the Str bonus does). Magic weapons help with the hit problem but the monk tends to use obscure weapons that are rarely ever found. </p><p></p><p>The monk needs dex to NOT get hit since they can't make effective use of armor. Wis is probably the monk's most important stat, both to help not get hit and because it helps the DC against the monk's other abilities (such as stunning blow). </p><p></p><p>They also need Int because they get too few skill points and of course everybody needs some Con. </p><p></p><p>I do agree that the monk has problems. Most of these are trivial and easily house-ruled. </p><p></p><p>First, the monk has WAY too few skill points. 6+Int would be better. The monk is the second most skill-dependent class after the rogue and it's 4+int skill points is too low for them to have many of the skills they need at levels that they need them.</p><p></p><p>Second, the monk's Ki Strike (or whatever it is called) that allows them to strike creatures that need magic weapons is too feeble. It is too low and comes in too late. By the time a monk can breach +1 every warrior-type in the party probably has +2 weapons. If I remember correctly, the monk doesn't even get the hit or damage bonuses from it. This can however be remedied with monk-weapons (which are all pretty bad and hard to find to boot). I also allow monks to enchant brass knuckles so that they do their barehanded damage WITH the enhancements from the knuckles (i.e. the knuckles do not have a damage die, you use the die from your fist.)</p><p></p><p>Third, the monk's SR is lame. I wouldn't object to the fact that you get it so late if it weren't for the fact that the SR is so low. By the time you get it it is too weak to do much for you and there is no way to boost it through abilities or feats. </p><p></p><p>Fourth, the monk has no way to boost the DC of his abilities wihtout boosting his stats. Couple this with feeble DCs and you can see why most of the monk abilities that affect others never work. This is easily remedied by adding feats that help.</p><p></p><p>Honestly, while I do agree that the monk should not be in the PHB (it should be in OA where the rules do it justice), most of the monk's problems come from the fact that the players running them play them so badly. Monk is the single most poorly played class that I have ever seen. I have seen more monks run up to the big bad thing and get splattered than I'd care to name. </p><p></p><p>Monks should not play like fighters. They are not fighters any more than a rogue is a fighter. If the rogue goes toe to toe with a golem he will probably die, yet no one whines that rogues are weak. </p><p></p><p>The monk is a spec-ops guy. He is not a shock trooper. The monk uses his stealth and skills to get close to high-value, soft targets (usually mages and priests) and takes them out. His abilities are almost tailor made to be able to disable spellcasters. He has good saves, evasion, high speed and does significant damage. He is also a compentent spy and infiltrator. Basically the perfect spec-ops guy. If players learn to use the monk properly its abilities do shine (as much as the PHB allows anyway). If you want to go toe-to-toe with a giant or a golem, play a fighter. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 294253, member: 1792"] Where does this line about monks not being able to do damage keep coming from? Monks get some very big dice at high levels and they get a lot of swings. Honestly, monks are much less dependent on Str to do damage than most classes. I also don't see where the complaint about hit points comes from. D8 statistically is not much worse than the d10 that the fighters use. If you have a high CON then the exact die roll matters even less. I do admit that monks are probably the most stat dependent class in the PHB. Paladins are pretty bad too but at least they can wear armor and shaft dex. Monks can only afford to shaft Cha safely. They need strength to help them hit more than for the damage (the die itself is so large at high levels it generates more of the damage on average than the Str bonus does). Magic weapons help with the hit problem but the monk tends to use obscure weapons that are rarely ever found. The monk needs dex to NOT get hit since they can't make effective use of armor. Wis is probably the monk's most important stat, both to help not get hit and because it helps the DC against the monk's other abilities (such as stunning blow). They also need Int because they get too few skill points and of course everybody needs some Con. I do agree that the monk has problems. Most of these are trivial and easily house-ruled. First, the monk has WAY too few skill points. 6+Int would be better. The monk is the second most skill-dependent class after the rogue and it's 4+int skill points is too low for them to have many of the skills they need at levels that they need them. Second, the monk's Ki Strike (or whatever it is called) that allows them to strike creatures that need magic weapons is too feeble. It is too low and comes in too late. By the time a monk can breach +1 every warrior-type in the party probably has +2 weapons. If I remember correctly, the monk doesn't even get the hit or damage bonuses from it. This can however be remedied with monk-weapons (which are all pretty bad and hard to find to boot). I also allow monks to enchant brass knuckles so that they do their barehanded damage WITH the enhancements from the knuckles (i.e. the knuckles do not have a damage die, you use the die from your fist.) Third, the monk's SR is lame. I wouldn't object to the fact that you get it so late if it weren't for the fact that the SR is so low. By the time you get it it is too weak to do much for you and there is no way to boost it through abilities or feats. Fourth, the monk has no way to boost the DC of his abilities wihtout boosting his stats. Couple this with feeble DCs and you can see why most of the monk abilities that affect others never work. This is easily remedied by adding feats that help. Honestly, while I do agree that the monk should not be in the PHB (it should be in OA where the rules do it justice), most of the monk's problems come from the fact that the players running them play them so badly. Monk is the single most poorly played class that I have ever seen. I have seen more monks run up to the big bad thing and get splattered than I'd care to name. Monks should not play like fighters. They are not fighters any more than a rogue is a fighter. If the rogue goes toe to toe with a golem he will probably die, yet no one whines that rogues are weak. The monk is a spec-ops guy. He is not a shock trooper. The monk uses his stealth and skills to get close to high-value, soft targets (usually mages and priests) and takes them out. His abilities are almost tailor made to be able to disable spellcasters. He has good saves, evasion, high speed and does significant damage. He is also a compentent spy and infiltrator. Basically the perfect spec-ops guy. If players learn to use the monk properly its abilities do shine (as much as the PHB allows anyway). If you want to go toe-to-toe with a giant or a golem, play a fighter. Tzarevitch [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
Top