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What's Up With The Monk?
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<blockquote data-quote="Plane Sailing" data-source="post: 296350" data-attributes="member: 114"><p>shuriken "loophole" = poison. They are the best poison delivery system bar none. Of course, that was one of their main uses IRL <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If I wanted to make a fighting monk (because the party didn't have a main fighter) I'd max out my Str and secondly Con. I'd leave Int, Wis and Cha at average (possibly push Int up to 13 so I could get Expertise). Since it is a party game I'd rely on my wizard friend to cast Mage Armour on me (until I got bracers of armour) or my cleric friend to cast magic vestment on my clothes. I'd also get my cleric friend to cast shield of faith on me for the deflection bonus to AC until I get a ring of deflection.</p><p></p><p>Basically, if my monk was to be the main front line fighter, protecting the magic using classes, then I'd rely upon their help for AC and buffing spells rather than pinning my hopes on a high Dex and Wis. This kind of monk can easily sacrifice Wisdom, at 1st level with a 12 dex he could be AC 17 (+4 from mage armour, +2 from shield of faith), with his 18 Str which he gets to add to all his flurries fully (yah boo sucks to the rangers!) He can attack once at +4 for 1d6+4, or twice for +2/+2 for 1d6+4 each. He might have 11-12 hp at 1st level (depending upon where his Con sits in the 16-18 league). He would be perfectly able to discharge his role in the party should he so desire. Thats what I'd do in the situation.</p><p></p><p>(as a DM, the monk-based characters have tended to have high survivability through having the highest AC of all in a magic-item poor world such as I run. In a game in which I play the monk probably does more damage than anyone other than the strong dwarf with the 2H sword and easily holds her own with the other fighters in the front line. Not everyones experience, clearly, but it has certainly worked for some!)</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 296350, member: 114"] shuriken "loophole" = poison. They are the best poison delivery system bar none. Of course, that was one of their main uses IRL :) If I wanted to make a fighting monk (because the party didn't have a main fighter) I'd max out my Str and secondly Con. I'd leave Int, Wis and Cha at average (possibly push Int up to 13 so I could get Expertise). Since it is a party game I'd rely on my wizard friend to cast Mage Armour on me (until I got bracers of armour) or my cleric friend to cast magic vestment on my clothes. I'd also get my cleric friend to cast shield of faith on me for the deflection bonus to AC until I get a ring of deflection. Basically, if my monk was to be the main front line fighter, protecting the magic using classes, then I'd rely upon their help for AC and buffing spells rather than pinning my hopes on a high Dex and Wis. This kind of monk can easily sacrifice Wisdom, at 1st level with a 12 dex he could be AC 17 (+4 from mage armour, +2 from shield of faith), with his 18 Str which he gets to add to all his flurries fully (yah boo sucks to the rangers!) He can attack once at +4 for 1d6+4, or twice for +2/+2 for 1d6+4 each. He might have 11-12 hp at 1st level (depending upon where his Con sits in the 16-18 league). He would be perfectly able to discharge his role in the party should he so desire. Thats what I'd do in the situation. (as a DM, the monk-based characters have tended to have high survivability through having the highest AC of all in a magic-item poor world such as I run. In a game in which I play the monk probably does more damage than anyone other than the strong dwarf with the 2H sword and easily holds her own with the other fighters in the front line. Not everyones experience, clearly, but it has certainly worked for some!) Cheers [/QUOTE]
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