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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 297073" data-attributes="member: 5457"><p>I think the main weakness people see with the monk is that they insist on using point buy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously though, unless there are SEVERE restrictions needed in our campaigns, my group and I never use point buy. I think it's a stupid system that creates entirely too many Half-Orc fighters with Int and Cha of 6. I don't believe in point buy, but of course that's just me. And my group <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I'm 100% with Psion on the poison issue. I'd like to know how paralytic and sleep-inducing poisons would be so morally abhorrent to a monk. Picture this: if a monk is willing to take potions, buff spells, or even drink massive quantities of alcohol (yes, I saw Drunken Master <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) to give himself an advantage over opponents, why then is poison an issue? Why is it that you can use Stunning Fist (which stuns) but not stunning poisons???</p><p></p><p>(Oh, and Psion, I may have to steal your mosswalkers of the great swamp idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p></p><p>Now just as an example, I have played an Azer monk in a 7-player gladiator campaign, starting out at class level 2 while others were level 6. And I NEVER was truly overshadowed, despite my lower damage, HP and level. In fact, thanks to my Evasion ability I was one of the sole survivors of a battle involving a large number of Shocker Lizards <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 297073, member: 5457"] I think the main weakness people see with the monk is that they insist on using point buy :D Seriously though, unless there are SEVERE restrictions needed in our campaigns, my group and I never use point buy. I think it's a stupid system that creates entirely too many Half-Orc fighters with Int and Cha of 6. I don't believe in point buy, but of course that's just me. And my group ;) I'm 100% with Psion on the poison issue. I'd like to know how paralytic and sleep-inducing poisons would be so morally abhorrent to a monk. Picture this: if a monk is willing to take potions, buff spells, or even drink massive quantities of alcohol (yes, I saw Drunken Master :D) to give himself an advantage over opponents, why then is poison an issue? Why is it that you can use Stunning Fist (which stuns) but not stunning poisons??? (Oh, and Psion, I may have to steal your mosswalkers of the great swamp idea :D) Now just as an example, I have played an Azer monk in a 7-player gladiator campaign, starting out at class level 2 while others were level 6. And I NEVER was truly overshadowed, despite my lower damage, HP and level. In fact, thanks to my Evasion ability I was one of the sole survivors of a battle involving a large number of Shocker Lizards ;) [/QUOTE]
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