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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 298164" data-attributes="member: 5457"><p>Beats me, since I'm not one of the designers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Personally, I think the Unarmed Base Attack Bonus is the silliest thing they've thought of. They could have simply given the monk a -2 (or even -4) penalty when using non-monk weapons.</p><p></p><p>As for the grappling thing, I still think a monk with Weapon Finesse unarmed makes a very comparable grapple check versus whatever fighter. On top of that, he has the only way of dealing actual damage with a grapple check, and it quickly becomes much, much more. Using OA is a sure way to have monks be all that they can be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(:" title="Smile (:" data-smilie="1"data-shortname="(:" />D), since most feats in that book are specifically designed for the class.</p><p></p><p>HOWEVER, I still think the monk works, and frequent in-game experiences have proven this for me. As I've said, on the other hand, I would have made the monk differently. Here is my idea of a less wacky monk:</p><p></p><p></p><p></p><p></p><p>Feel free to tell me what you think. I've tried to make the monk less spread out, and more "combat effective", which seems to be the gist of everyone's beef with the monk. More to the point, I've made it so that the shriveled 150 year-old monk standing on top of a mountain has a chance of actually being better than the young whippersnapper who comes to challenge him.</p><p></p><p>Of course, because of Timeless Body, the old guy wouldn't be so shriveled, but... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 298164, member: 5457"] Beats me, since I'm not one of the designers :D Personally, I think the Unarmed Base Attack Bonus is the silliest thing they've thought of. They could have simply given the monk a -2 (or even -4) penalty when using non-monk weapons. As for the grappling thing, I still think a monk with Weapon Finesse unarmed makes a very comparable grapple check versus whatever fighter. On top of that, he has the only way of dealing actual damage with a grapple check, and it quickly becomes much, much more. Using OA is a sure way to have monks be all that they can be (:D), since most feats in that book are specifically designed for the class. HOWEVER, I still think the monk works, and frequent in-game experiences have proven this for me. As I've said, on the other hand, I would have made the monk differently. Here is my idea of a less wacky monk: Feel free to tell me what you think. I've tried to make the monk less spread out, and more "combat effective", which seems to be the gist of everyone's beef with the monk. More to the point, I've made it so that the shriveled 150 year-old monk standing on top of a mountain has a chance of actually being better than the young whippersnapper who comes to challenge him. Of course, because of Timeless Body, the old guy wouldn't be so shriveled, but... :D [/QUOTE]
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