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What's Up With The Monk?
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<blockquote data-quote="Villano" data-source="post: 299406" data-attributes="member: 505"><p>I had to look through my copy of OA twice to find the monk PrC you were referring to, the Shintao Monk and his Touch Of The Void Dragon ability (1d4+1 to 1 ability score 1 hr/level, once per day).</p><p></p><p>No, although similar to what I had in mind, I wasn't influenced by it (the fact is, since I'm not playing a monk in the current Rokugan game I'm in, I haven't read anything of the monk PrCs since I got the book...I'm a samurai, btw).</p><p></p><p>Truthfully, my idea is more expansive. Not just stat boosts, but spider climb and such. I just wanted to create a monk that can do the sort of wire-fu that Jet Li and the like can. I don't think that this is out of line or too powerful since the party may have a barbarian who's eventually stronger than a giant. </p><p></p><p>Now, as to address the problem of different ideas of what a monk should be. Quite frankly, that's why I'd go with the bonus feats instead of a set of special abilities. This way you can customize your monk to what you'd like. You can go for stealth or power, weapons or grappling.</p><p></p><p>This would also simulate the different styles of martial arts. No one would confuse wushu with judo. If no two martial art styles are the same, then why are all monks?</p><p></p><p>3E gives you the choice with fighters to make a heavily armored, battle axe weilding tank, an archer, or a finessed swashbuckler. I just think that the same option should exist for monks.</p></blockquote><p></p>
[QUOTE="Villano, post: 299406, member: 505"] I had to look through my copy of OA twice to find the monk PrC you were referring to, the Shintao Monk and his Touch Of The Void Dragon ability (1d4+1 to 1 ability score 1 hr/level, once per day). No, although similar to what I had in mind, I wasn't influenced by it (the fact is, since I'm not playing a monk in the current Rokugan game I'm in, I haven't read anything of the monk PrCs since I got the book...I'm a samurai, btw). Truthfully, my idea is more expansive. Not just stat boosts, but spider climb and such. I just wanted to create a monk that can do the sort of wire-fu that Jet Li and the like can. I don't think that this is out of line or too powerful since the party may have a barbarian who's eventually stronger than a giant. Now, as to address the problem of different ideas of what a monk should be. Quite frankly, that's why I'd go with the bonus feats instead of a set of special abilities. This way you can customize your monk to what you'd like. You can go for stealth or power, weapons or grappling. This would also simulate the different styles of martial arts. No one would confuse wushu with judo. If no two martial art styles are the same, then why are all monks? 3E gives you the choice with fighters to make a heavily armored, battle axe weilding tank, an archer, or a finessed swashbuckler. I just think that the same option should exist for monks. [/QUOTE]
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