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What's Up With The Monk?
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<blockquote data-quote="LokiDR" data-source="post: 300125" data-attributes="member: 6239"><p>I am with forrester here. I think you are pushing it. </p><p></p><p>First, items. The "gloves +2 str" should be "gauntlets of ogre power", but it is just a name. Next, you assume you can combine magic effects on items. This is the same as the magic brass knuckles idea. If it isn't published, then it is not available. That asside, the second power is double price (Tome and Blood, pg 79, **note). Also, potion of magic fang isn't really published, but I don't want to nitpick too much. After all, this monk is obviously friends with the elves.</p><p></p><p>The full spread:</p><p></p><p>potion greater magic fang +3, 1350</p><p>gloves of str+2, 4000</p><p>boots sriding springing combined elven kind, 10500 (6.5K + 2K*2)</p><p>cloak elven kind, 2000</p><p>amulet +2 wis. 4000</p><p></p><p>total cost: 21,850. With that much, I could hire a much higher level mercenary and kill all the PCs. wolff96 made what looked like a fleshed out monk on 7200, the proper amount for an NPC of that level. At the very most, the PC total of 19000 is the top.</p><p></p><p>Next, lets talk skills. You claim to ignore "anything not important". So this monk will ignore any advance scout the PCs send out? He obviously is only trying to beat things up. Remember, he is only trying to protect an item, not kill. A bard in his place might try to scare the PCs away, but only chose what a monk can do worse than a fighter: fight.</p><p></p><p>As far as your resulting skill totals, you obviously didn't figure in the cloak and boots of elvenkind. Strange, as you figured the <em>temperary</em> potion effects into the attack. I think listen, diplomacy, and swim could all be applied here. Hell, you might get funky and use profession: sieg engineer.</p><p></p><p>His move is 100 or 50. I have no idea where 80 came from. With the boots, it is 100.</p><p></p><p>Your tatics section is also lacking. In a catacomb, is there always a place to hide? With the dead bodies? His hide results are 23+, not 30+. His average is over 30, but that doesn't mean too much. How would this character use pit traps? Jump over them, then taunt the opposition? How is he going to deal with ranged characters? What kind of terrain would he use? How?</p><p></p><p>Overall, you tried to make a combat monster that should be a rogue by his tatics. Why make him a monk?</p><p></p><p>----------------------------------------------------------------------------------</p><p>On the grapple question, you can not spring attack in a surprize round because you don't have a full action, you have a partial action. Also, I am fairly certain you can not move while grappling.</p><p>----------------------------------------------------------------------------------</p><p></p><p>A general comment, Mr. O'Glase. Please use puctuation. If you are asking a question, end the question with "?". Please place periods at the ends of each of your thoughts. I had a hard time understanding your questions.</p><p></p><p>None of this response is intended to be mean, only to constructively point out flaws.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 300125, member: 6239"] I am with forrester here. I think you are pushing it. First, items. The "gloves +2 str" should be "gauntlets of ogre power", but it is just a name. Next, you assume you can combine magic effects on items. This is the same as the magic brass knuckles idea. If it isn't published, then it is not available. That asside, the second power is double price (Tome and Blood, pg 79, **note). Also, potion of magic fang isn't really published, but I don't want to nitpick too much. After all, this monk is obviously friends with the elves. The full spread: potion greater magic fang +3, 1350 gloves of str+2, 4000 boots sriding springing combined elven kind, 10500 (6.5K + 2K*2) cloak elven kind, 2000 amulet +2 wis. 4000 total cost: 21,850. With that much, I could hire a much higher level mercenary and kill all the PCs. wolff96 made what looked like a fleshed out monk on 7200, the proper amount for an NPC of that level. At the very most, the PC total of 19000 is the top. Next, lets talk skills. You claim to ignore "anything not important". So this monk will ignore any advance scout the PCs send out? He obviously is only trying to beat things up. Remember, he is only trying to protect an item, not kill. A bard in his place might try to scare the PCs away, but only chose what a monk can do worse than a fighter: fight. As far as your resulting skill totals, you obviously didn't figure in the cloak and boots of elvenkind. Strange, as you figured the [i]temperary[/i] potion effects into the attack. I think listen, diplomacy, and swim could all be applied here. Hell, you might get funky and use profession: sieg engineer. His move is 100 or 50. I have no idea where 80 came from. With the boots, it is 100. Your tatics section is also lacking. In a catacomb, is there always a place to hide? With the dead bodies? His hide results are 23+, not 30+. His average is over 30, but that doesn't mean too much. How would this character use pit traps? Jump over them, then taunt the opposition? How is he going to deal with ranged characters? What kind of terrain would he use? How? Overall, you tried to make a combat monster that should be a rogue by his tatics. Why make him a monk? ---------------------------------------------------------------------------------- On the grapple question, you can not spring attack in a surprize round because you don't have a full action, you have a partial action. Also, I am fairly certain you can not move while grappling. ---------------------------------------------------------------------------------- A general comment, Mr. O'Glase. Please use puctuation. If you are asking a question, end the question with "?". Please place periods at the ends of each of your thoughts. I had a hard time understanding your questions. None of this response is intended to be mean, only to constructively point out flaws. [/QUOTE]
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