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What's Up With The Monk?
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<blockquote data-quote="Christian" data-source="post: 301466" data-attributes="member: 381"><p>All I can work by is my experience. And all of the rules-based arguments I've seen are, in fact, true. My monk wouldn't have wanted to tangle with a hill giant on his own under any circumstances. (Even if he'd had 'boots of cheat'. Although if you have issues with a core magic item. go take it up with the designers. I don't think that they're overpowered with the errated price, though, myself.)</p><p></p><p>Monks work best as support characters, that's true. They're not quite as bad as bards that way. But that doesn't mean either class isn't fun to play, nor that either class is ineffective! There are situations that arise with reasonable frequency where the monk is the right class for the job; and in between those situations, the monk makes an effective backup fighter, backup scout, or just a character with good speed & tumbling ability to set up flanks for the rogue. Sure, a fighter or rogue could be designed to do either of those things just as well-but then you wouldn't have a monk to cover you in those occasional situations where nobody else will do. The day the monk tumbles through the enemy lines and stuns their wizard just before he would have cast the Fireball that would have finished your side's arcane caster, then finishes him off with a flurry of blows before he gets to go again-that's a day you'll always remember.</p></blockquote><p></p>
[QUOTE="Christian, post: 301466, member: 381"] All I can work by is my experience. And all of the rules-based arguments I've seen are, in fact, true. My monk wouldn't have wanted to tangle with a hill giant on his own under any circumstances. (Even if he'd had 'boots of cheat'. Although if you have issues with a core magic item. go take it up with the designers. I don't think that they're overpowered with the errated price, though, myself.) Monks work best as support characters, that's true. They're not quite as bad as bards that way. But that doesn't mean either class isn't fun to play, nor that either class is ineffective! There are situations that arise with reasonable frequency where the monk is the right class for the job; and in between those situations, the monk makes an effective backup fighter, backup scout, or just a character with good speed & tumbling ability to set up flanks for the rogue. Sure, a fighter or rogue could be designed to do either of those things just as well-but then you wouldn't have a monk to cover you in those occasional situations where nobody else will do. The day the monk tumbles through the enemy lines and stuns their wizard just before he would have cast the Fireball that would have finished your side's arcane caster, then finishes him off with a flurry of blows before he gets to go again-that's a day you'll always remember. [/QUOTE]
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