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What's Up With The Monk?
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<blockquote data-quote="LokiDR" data-source="post: 302091" data-attributes="member: 6239"><p>First, I would like to say that you may be taking this a little to personally Shard. I am not calling you stupid, I am trying to point out inconsistancies. I <em>want</em> monks to be cool, I just don't see it working out. I personally have to see it work out by only using items as they appear. If you apply rules meant for expanding the material (combining items), you are making the campaign more friendly to monks. That is fine. How do they fair without any expanding of what is published? Maybe the fault is in the published material, but that is what we are working in.</p><p></p><p></p><p></p><p>I consider the items in the DMG to be the "commonly availible" items. Others might be more rare (cost more). The comment was just a nitpick. All the rest of my comments assume you have them. </p><p></p><p>Also, I found the rules for combining items in Tome and Blood. What page is it in the DMG? Did I just glance by it?</p><p></p><p></p><p></p><p>A technical nitpick. Because the monk class is explained in the online SRD, I assumed you would use this source. It just wasn't helping your case.</p><p></p><p></p><p></p><p>Your tatics assumed I already knew how to play a killer monk. I don't know monk that well. You don't make be believe that monk is cooler by saying "its simple." I didn't need tatcial maps, but a few round by round examples would have been nice. I think wolff96 did a good explanation.</p><p></p><p></p><p></p><p>My bad. I spaced on the partial charge. (hey, we all have our days) But even a partial charge puts your monk right next to the party as a whole. Do you expect the wizard to be alone? And contrary to a later post, I don't see you dragging off the wizard quitly, but who knows?</p><p></p><p></p><p></p><p>If I am going to debate an issue, I have to be able to understand the oppsition. I don't care about text book grammar or spelling. All I ask to be able to understand your thoughts with a minimum of effort. Casual means ignore it if it too much work. Again, it was just not helping you out (you seem to have changed at least a bit since then, which might say something)</p><p></p><p>Overall, you obviously put lots of effort into the monk, and he does seem cool. I just can't reason putting this bit-too-minmaxed character against my party. I hope you understand. It would not be a fair test of monks in general.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 302091, member: 6239"] First, I would like to say that you may be taking this a little to personally Shard. I am not calling you stupid, I am trying to point out inconsistancies. I [i]want[/i] monks to be cool, I just don't see it working out. I personally have to see it work out by only using items as they appear. If you apply rules meant for expanding the material (combining items), you are making the campaign more friendly to monks. That is fine. How do they fair without any expanding of what is published? Maybe the fault is in the published material, but that is what we are working in. I consider the items in the DMG to be the "commonly availible" items. Others might be more rare (cost more). The comment was just a nitpick. All the rest of my comments assume you have them. Also, I found the rules for combining items in Tome and Blood. What page is it in the DMG? Did I just glance by it? A technical nitpick. Because the monk class is explained in the online SRD, I assumed you would use this source. It just wasn't helping your case. Your tatics assumed I already knew how to play a killer monk. I don't know monk that well. You don't make be believe that monk is cooler by saying "its simple." I didn't need tatcial maps, but a few round by round examples would have been nice. I think wolff96 did a good explanation. My bad. I spaced on the partial charge. (hey, we all have our days) But even a partial charge puts your monk right next to the party as a whole. Do you expect the wizard to be alone? And contrary to a later post, I don't see you dragging off the wizard quitly, but who knows? If I am going to debate an issue, I have to be able to understand the oppsition. I don't care about text book grammar or spelling. All I ask to be able to understand your thoughts with a minimum of effort. Casual means ignore it if it too much work. Again, it was just not helping you out (you seem to have changed at least a bit since then, which might say something) Overall, you obviously put lots of effort into the monk, and he does seem cool. I just can't reason putting this bit-too-minmaxed character against my party. I hope you understand. It would not be a fair test of monks in general. [/QUOTE]
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