Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hakkenshi" data-source="post: 302349" data-attributes="member: 5457"><p>I definitely agree with you here. I ran those adventures and found it to be that way as well. Which is why I was encouraging DMs to better support their monks with magical items. Otherwise, you ARE gonna get monks that suck.</p><p></p><p></p><p></p><p>Another good point, but our party never came to this conclusion. I guess your mileage may vary. The other way you might see this is that the buffs could be used to compensate for some weaknesses. If the barbarian hits steadily but the monk doesn't, it might be more useful to boost the monk attack by a few points. Twice the amount of hits is always a good thing. And if the monk uses Weapon Finesse, you're also making him harder to hit, which contributes to party survival.</p><p></p><p></p><p></p><p>I think pages 242-243 (including sidebar) are what you're looking for. The rules are somewhat iffy on certain things, but they work.</p><p></p><p>I think both sides of the argument are getting good points here. I'm definitely seeing what the monk-haters dislike. I've never experienced that sort of thing, but hey, that's just me.</p><p></p><p>I've noticed that the CR discussion always assumes the characters are well-prepared for the encounter. Run a standard fighter of level 5 without a source of fire or acid against a Troll (you don't always KNOW you're gonna meet one), and he's gonna lose. How many Rends can he take???</p><p></p><p>Likewise for the barb against the Giant. What if the barb's already used up his potion? CRs look great on paper, but when you run into a situation in-game (where conditions are usually less than ideal), the level 7 character is most likely to get moshed.</p><p></p><p>That is why I say this: CRs work (up until Epic-level play) if you have a full party of 4. As soon as you start adding or subtracting characters, it goes all to heck. And a single character will probably bite it one-on-one. That 4th-level caster against a Carrion Crawler needs to either roll max damage on spells, get Shield off in the first round, or be prepared to be eaten. Too many Fort saves against certain death there.</p><p></p><p>And, of course, there is the fact that the dice decide everything in all these cases anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 302349, member: 5457"] I definitely agree with you here. I ran those adventures and found it to be that way as well. Which is why I was encouraging DMs to better support their monks with magical items. Otherwise, you ARE gonna get monks that suck. Another good point, but our party never came to this conclusion. I guess your mileage may vary. The other way you might see this is that the buffs could be used to compensate for some weaknesses. If the barbarian hits steadily but the monk doesn't, it might be more useful to boost the monk attack by a few points. Twice the amount of hits is always a good thing. And if the monk uses Weapon Finesse, you're also making him harder to hit, which contributes to party survival. I think pages 242-243 (including sidebar) are what you're looking for. The rules are somewhat iffy on certain things, but they work. I think both sides of the argument are getting good points here. I'm definitely seeing what the monk-haters dislike. I've never experienced that sort of thing, but hey, that's just me. I've noticed that the CR discussion always assumes the characters are well-prepared for the encounter. Run a standard fighter of level 5 without a source of fire or acid against a Troll (you don't always KNOW you're gonna meet one), and he's gonna lose. How many Rends can he take??? Likewise for the barb against the Giant. What if the barb's already used up his potion? CRs look great on paper, but when you run into a situation in-game (where conditions are usually less than ideal), the level 7 character is most likely to get moshed. That is why I say this: CRs work (up until Epic-level play) if you have a full party of 4. As soon as you start adding or subtracting characters, it goes all to heck. And a single character will probably bite it one-on-one. That 4th-level caster against a Carrion Crawler needs to either roll max damage on spells, get Shield off in the first round, or be prepared to be eaten. Too many Fort saves against certain death there. And, of course, there is the fact that the dice decide everything in all these cases anyway :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What's Up With The Monk?
Top