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What's Up With The Monk?
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<blockquote data-quote="S'mon" data-source="post: 303339" data-attributes="member: 463"><p>Overshadowing fighters - well, I run a lower magic game, although I generally use the standard reward tables for treasure gained, I won't start off new PCs with the standard amount of magic gear, they only get an amount equal to a standard reward for an encounter of their level, eg 2100gp for a 6th level character. Monks are actually much _less_ reliant on gear than fighters are, so that favours monks. In general self-reliant classes like monks and sorcerers seem to be favoured in my game. Because the fighters and barbarians die, and the monks don't (and resurrection isn't available), the magic items gained through play end up in the hands of the monks, making them more powerful. </p><p>Also, both Monk PCs started out at 4th level as multiclassed PCs, and monks seem to gain a _lot_ from having a Rogue or Fighter level - sneak-attacking Monk is _deadly_ combined with Unarmed Attacks & Flurry of Blows!</p><p></p><p>Expertise - only 1 of the Monks had the Int for this, when used it made her almost unkillable, they defeated a 7-head hydra at 7th level and it needed '20' to hit her, didn't touch her once. After that I had to limit it and kept a close eye on her use of it, unlike Dodge which I generally allow to be 'always in play' vs the first attack suffered, making it a desirable feat.</p></blockquote><p></p>
[QUOTE="S'mon, post: 303339, member: 463"] Overshadowing fighters - well, I run a lower magic game, although I generally use the standard reward tables for treasure gained, I won't start off new PCs with the standard amount of magic gear, they only get an amount equal to a standard reward for an encounter of their level, eg 2100gp for a 6th level character. Monks are actually much _less_ reliant on gear than fighters are, so that favours monks. In general self-reliant classes like monks and sorcerers seem to be favoured in my game. Because the fighters and barbarians die, and the monks don't (and resurrection isn't available), the magic items gained through play end up in the hands of the monks, making them more powerful. Also, both Monk PCs started out at 4th level as multiclassed PCs, and monks seem to gain a _lot_ from having a Rogue or Fighter level - sneak-attacking Monk is _deadly_ combined with Unarmed Attacks & Flurry of Blows! Expertise - only 1 of the Monks had the Int for this, when used it made her almost unkillable, they defeated a 7-head hydra at 7th level and it needed '20' to hit her, didn't touch her once. After that I had to limit it and kept a close eye on her use of it, unlike Dodge which I generally allow to be 'always in play' vs the first attack suffered, making it a desirable feat. [/QUOTE]
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