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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 303444" data-attributes="member: 5457"><p>I guess so. It's perfectly valid. You can use Spring Attack like the Ride-by Attack feat--I had emailed the Sage about that very same thing.</p><p></p><p></p><p></p><p>Well, I'd rather have the higher AC, myself. Let the barbarian take the hits instead, that's what he's for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Dodge actually brings the monk's AC to 19 when it counts. And expertise is much better than fighting defensively, unless you have enough ranks to get the superior bonus in OA.</p><p></p><p></p><p></p><p>Absolutely. Those are just some of the general favourites for a monk. If I am making up a monk from scratch with choice of equipment, I would tend to get the Boots of S&S, since they're a great benefit. Sometimes, though, I'll take Boots of Elvenkind instead, since they're also quite good. Monk's belt is also a pretty clear choice, as are the Ki Straps in S&F. But you're right, it's only ideal, it doesn't come up all the time.</p><p></p><p></p><p></p><p>I find this very interesting, although for me the "appropriate" stat is Dex. It would indeed be funny to throw a barb or a fighter with a Str of 12 at the party <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>You know, logically a fighter is not much freer with his stats than a monk. He needs high Con, high Str, preferably high Dex and Int for the best feats. If he doesn't want to be Dominate-bait, he had better have a Wisdom bonus to Will saves.</p><p></p><p>The same goes for the barb. High Str and Con to be sure, high Dex so that AC won't be TOTALLY ridiculous when he rages. Int really isn't an issue as much as for the fighter, since I'm not sure he could use those feats while raging, but the Will saves had better be good, for the sake of the party.</p><p></p><p></p><p></p><p>I don't want to read too much that isn't there, but I think one of the problems is always perceiving some classes as "more valuable". IMC we usually see every member as having the same value (in-game), since, in the game, they're all living beings.</p><p></p><p>On top of that, in this scenario there are many options open to the monk:</p><p>1) he could have heard the Giant coming and woken his friends (Listen as a class skill and Wisdom bonus; I think he would have heard the Giant);</p><p>2) he could have heard the Giant coming and gone to distract after kicking the fighter or mage awake;</p><p>3) assuming he was dozing off and did not hear the Giant coming, he could divert its attention from the camp (I would say a Giant would go for the annoyance first and foremost), or even take one hit for the wizard ("Owww! You owe me big time, mage!") since the wizard will most likely be grateful for a lifesaver (sleeping wizard = dead meat).</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 303444, member: 5457"] I guess so. It's perfectly valid. You can use Spring Attack like the Ride-by Attack feat--I had emailed the Sage about that very same thing. Well, I'd rather have the higher AC, myself. Let the barbarian take the hits instead, that's what he's for. :D Dodge actually brings the monk's AC to 19 when it counts. And expertise is much better than fighting defensively, unless you have enough ranks to get the superior bonus in OA. Absolutely. Those are just some of the general favourites for a monk. If I am making up a monk from scratch with choice of equipment, I would tend to get the Boots of S&S, since they're a great benefit. Sometimes, though, I'll take Boots of Elvenkind instead, since they're also quite good. Monk's belt is also a pretty clear choice, as are the Ki Straps in S&F. But you're right, it's only ideal, it doesn't come up all the time. I find this very interesting, although for me the "appropriate" stat is Dex. It would indeed be funny to throw a barb or a fighter with a Str of 12 at the party :D You know, logically a fighter is not much freer with his stats than a monk. He needs high Con, high Str, preferably high Dex and Int for the best feats. If he doesn't want to be Dominate-bait, he had better have a Wisdom bonus to Will saves. The same goes for the barb. High Str and Con to be sure, high Dex so that AC won't be TOTALLY ridiculous when he rages. Int really isn't an issue as much as for the fighter, since I'm not sure he could use those feats while raging, but the Will saves had better be good, for the sake of the party. I don't want to read too much that isn't there, but I think one of the problems is always perceiving some classes as "more valuable". IMC we usually see every member as having the same value (in-game), since, in the game, they're all living beings. On top of that, in this scenario there are many options open to the monk: 1) he could have heard the Giant coming and woken his friends (Listen as a class skill and Wisdom bonus; I think he would have heard the Giant); 2) he could have heard the Giant coming and gone to distract after kicking the fighter or mage awake; 3) assuming he was dozing off and did not hear the Giant coming, he could divert its attention from the camp (I would say a Giant would go for the annoyance first and foremost), or even take one hit for the wizard ("Owww! You owe me big time, mage!") since the wizard will most likely be grateful for a lifesaver (sleeping wizard = dead meat). [/QUOTE]
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