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What's Up With The Monk?
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<blockquote data-quote="LokiDR" data-source="post: 304000" data-attributes="member: 6239"><p>Already answered by another poster: p243, "Behind the Scences" sidebar. I have never used this, but appearently it is common in other games. Fair enough. But now you are telling me that in a general campaign, you tracked down an elven wizard, paid him the money, and think this is prefectly normal? Lots of settings make this really hard. You are not going to find these boots in a random treasure. I am not being too limited in my thinking, you are trying to find the absolute best for your monk, which doesn't work in a general case. If you could craft them yourself, fine. How can you justify j-random monk having these boots?</p><p></p><p></p><p></p><p>You were wrong, I pointed it out. The more simple mistakes you make, the weak your overall case gets.</p><p></p><p></p><p></p><p>Now you are finally giving me the tatics I asked for in the first place. You didn't mention smoke sticks or thunderstones in your original equipment list, but they are pretty cheap. I do see a few problems with you partial charge theory though. You have to move in a straight line. This means the party gets to shoot at you, if they win initive. Now to the question of light. Your monk was human, so how are you moving around? Don't even try to tell me you "know the terain" because people trip over stuff in their own houses all the time, and this is a presumablely decent sized catacomb. I see you falling down and making more noise, not hiding. </p><p></p><p>You are simply countering any specific point I make about problems with you monk by amending your monk more and more. Didn't you think of this before you posted the monk?</p><p></p><p></p><p></p><p>I don't play horror games. The person in the back is not picked off that easily. There is no cleric in the posted (and reposted) party. Your tatic might work, if you explained it this way in the first place, but I don't think you can charge in, grapple, stun, carry target off, and move out of sight on a partial action. The rules I will use to back this up are on page 137 of the PH, grappling. You must make an attack <em>while grappling</em> to do one of the following.... This seems to say that your first attack is just grabbing them, the next attack is damaging them. Problem: you only have one attack. Also, you must <em>escape</em> the pin before taking a move. No dragging away in partial charge, or really in a full attack.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 304000, member: 6239"] Already answered by another poster: p243, "Behind the Scences" sidebar. I have never used this, but appearently it is common in other games. Fair enough. But now you are telling me that in a general campaign, you tracked down an elven wizard, paid him the money, and think this is prefectly normal? Lots of settings make this really hard. You are not going to find these boots in a random treasure. I am not being too limited in my thinking, you are trying to find the absolute best for your monk, which doesn't work in a general case. If you could craft them yourself, fine. How can you justify j-random monk having these boots? You were wrong, I pointed it out. The more simple mistakes you make, the weak your overall case gets. Now you are finally giving me the tatics I asked for in the first place. You didn't mention smoke sticks or thunderstones in your original equipment list, but they are pretty cheap. I do see a few problems with you partial charge theory though. You have to move in a straight line. This means the party gets to shoot at you, if they win initive. Now to the question of light. Your monk was human, so how are you moving around? Don't even try to tell me you "know the terain" because people trip over stuff in their own houses all the time, and this is a presumablely decent sized catacomb. I see you falling down and making more noise, not hiding. You are simply countering any specific point I make about problems with you monk by amending your monk more and more. Didn't you think of this before you posted the monk? I don't play horror games. The person in the back is not picked off that easily. There is no cleric in the posted (and reposted) party. Your tatic might work, if you explained it this way in the first place, but I don't think you can charge in, grapple, stun, carry target off, and move out of sight on a partial action. The rules I will use to back this up are on page 137 of the PH, grappling. You must make an attack [i]while grappling[/i] to do one of the following.... This seems to say that your first attack is just grabbing them, the next attack is damaging them. Problem: you only have one attack. Also, you must [i]escape[/i] the pin before taking a move. No dragging away in partial charge, or really in a full attack. [/QUOTE]
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