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<blockquote data-quote="Hakkenshi" data-source="post: 306024" data-attributes="member: 5457"><p>Which is the way Half-Orc Barbarians SHOULD be played <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p></p><p>Yep. And yep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> And the Curst Monk recurring villain I had IMC was one of the most annoying (read: feared and appreciated) baddies I've run.</p><p>But unfortunately, the CR system goes down the drain when:</p><p>a) you add or subtract characters from the party, or</p><p>b) you try to make a level X character a CR X.</p><p>In my experience, there is NO WAY the latter will work. When we try it in our games, whether I DM or not, the NPC has to be at least four, if not five levels above the party to present a credible threat on his own. Unless you count sword swings as "party resources", it never adds up to enough of a challenge. Which is why templates are your friends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>The party with whom I tested this most thoroughly included:</p><p>Elven Fighter 7/Sorcerer 1/Arcane Archer 4</p><p>Human Enchanter 8/Loremaster 4</p><p>Half-Orc Barbarian 5/Druid 4 (died a lot in the more extreme "tests" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)</p><p>Elven Bard 6/Fighter 2/Duelist 4</p><p></p><p>...with a couple of other PCs that came and went for the "extra party member tests".</p><p></p><p>As a point of interest, the Half-Orc eventually got reincarnated as a boar (IIRC), which he tried adventuring as until his untimely death at the hands (tusks?) of another boar. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 306024, member: 5457"] Which is the way Half-Orc Barbarians SHOULD be played ;) Yep. And yep :) And the Curst Monk recurring villain I had IMC was one of the most annoying (read: feared and appreciated) baddies I've run. But unfortunately, the CR system goes down the drain when: a) you add or subtract characters from the party, or b) you try to make a level X character a CR X. In my experience, there is NO WAY the latter will work. When we try it in our games, whether I DM or not, the NPC has to be at least four, if not five levels above the party to present a credible threat on his own. Unless you count sword swings as "party resources", it never adds up to enough of a challenge. Which is why templates are your friends :D The party with whom I tested this most thoroughly included: Elven Fighter 7/Sorcerer 1/Arcane Archer 4 Human Enchanter 8/Loremaster 4 Half-Orc Barbarian 5/Druid 4 (died a lot in the more extreme "tests" :D) Elven Bard 6/Fighter 2/Duelist 4 ...with a couple of other PCs that came and went for the "extra party member tests". As a point of interest, the Half-Orc eventually got reincarnated as a boar (IIRC), which he tried adventuring as until his untimely death at the hands (tusks?) of another boar. :D [/QUOTE]
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