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What's Up With The Monk?
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<blockquote data-quote="Hammerhead" data-source="post: 306275" data-attributes="member: 73"><p>Clerics can have better HP than Monks because they can usually afford a better Con score. Also, clerics will often bump their own Con with Endurance. Usually, if they drop, the party's healing ability drops dramaticly, so it's often a good idea for the cleric to cast the spell on himself so he can stay conscious. </p><p></p><p>Defensive ability only matters if you get attacked. If Monk runs up, flurries, and misses with every attack, or hits once for a pathetic amount, it's not really going to matter if he has a 100 AC and a cloak of displament. Enemies are going to ignore him and attack actual dangerous people. Dangerous people or easily killed people are going to be bigger targets. If the Monk is going to be impossible to take out, and an annoyance rather than a threat, then he's not exactly going to be the #1 target. So between attacking the hard to hit monk that doesn't hit often or hard, or the raging barbarian that's so easy to hit one can power attack, most enemies are going to attack the barbarian.</p><p></p><p>Once upon a time, our group fought an evil wizard. My cleric had Deathward, 26 SR, immunity to lightning bolt, magic missile, and enervation. Guess what? Our wizard ate the Finger of Death, and the sorcerer and barbarian died to lightning bolts. The best defense means your friends get attacked instead.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 306275, member: 73"] Clerics can have better HP than Monks because they can usually afford a better Con score. Also, clerics will often bump their own Con with Endurance. Usually, if they drop, the party's healing ability drops dramaticly, so it's often a good idea for the cleric to cast the spell on himself so he can stay conscious. Defensive ability only matters if you get attacked. If Monk runs up, flurries, and misses with every attack, or hits once for a pathetic amount, it's not really going to matter if he has a 100 AC and a cloak of displament. Enemies are going to ignore him and attack actual dangerous people. Dangerous people or easily killed people are going to be bigger targets. If the Monk is going to be impossible to take out, and an annoyance rather than a threat, then he's not exactly going to be the #1 target. So between attacking the hard to hit monk that doesn't hit often or hard, or the raging barbarian that's so easy to hit one can power attack, most enemies are going to attack the barbarian. Once upon a time, our group fought an evil wizard. My cleric had Deathward, 26 SR, immunity to lightning bolt, magic missile, and enervation. Guess what? Our wizard ate the Finger of Death, and the sorcerer and barbarian died to lightning bolts. The best defense means your friends get attacked instead. [/QUOTE]
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