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What's Up With The Monk?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 306856" data-attributes="member: 545"><p>..which is exactly my point about the barbarian dying because the monks are weak. Except you stated more clearly.</p><p></p><p>We discovered that same lesson the hard way with Improved Invisibility against giants. While on paper keeping the Wizard safe and giving the archer/rogue all those sneak attacks was a great move, the net effect was the giants attacked the targets they could actually hit and one PC was dropping unconscious per round.</p><p></p><p>A great defense for one or two characters actually made our party weaker because it encouraged the enemy to squash an individual vulnerable PC instead of spreading the damage around in the more natural way.</p><p></p><p>The same is likely to happen with any party with one single melee Damage Machine. The opposition will usually squash the barbarian and ignore those "effective" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> bouncing monks.</p><p></p><p>People bragging about how their monk lived while all their comrades kept dying is the main problem with the class I have been arguing about all along. That is a symptom the monk may not be pulling his own weight, not a point to brag about.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 306856, member: 545"] ..which is exactly my point about the barbarian dying because the monks are weak. Except you stated more clearly. We discovered that same lesson the hard way with Improved Invisibility against giants. While on paper keeping the Wizard safe and giving the archer/rogue all those sneak attacks was a great move, the net effect was the giants attacked the targets they could actually hit and one PC was dropping unconscious per round. A great defense for one or two characters actually made our party weaker because it encouraged the enemy to squash an individual vulnerable PC instead of spreading the damage around in the more natural way. The same is likely to happen with any party with one single melee Damage Machine. The opposition will usually squash the barbarian and ignore those "effective" :rolleyes: bouncing monks. People bragging about how their monk lived while all their comrades kept dying is the main problem with the class I have been arguing about all along. That is a symptom the monk may not be pulling his own weight, not a point to brag about. [/QUOTE]
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