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What's Up With The Monk?
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<blockquote data-quote="Hammerhead" data-source="post: 307284" data-attributes="member: 73"><p>Okay, so the Monk flurries, and hits twice, doing 2d12+10. Often that will be less 20 for Stoneskin or Inertial Barrier. The fighter type hits twice 4d4+26 and threatens on 12 to 20, or does some other really mean damage. Stoneskin, while still having a signifcant effect, doesn't completely destroy his damage. If I'm choosing between a hard target that doesn't do much, or a guy that hits twice as hard and is easier to it, I think I'll choose the damaging, easy to hit guy.</p><p></p><p>Or you can make the Monk focus more on strength and thus damage dealing. However, except in really high stat games, his Dex will suffer. Then he's easier to hit and loses that great defense aspect to the class, especially since he can't wear armor. </p><p></p><p>Regarding my little anecdote: Evil wizard guy was scrying us as we buffed, and our group had 1 rank in Scry at the time, IIRC. So he saw all the spells I cast. Also, multiple Abjuration effects on the same person create a shimmering in the air that can be noticed with a relatively easy Spot check. But, yes, those spells eventually came in handy because my cleric was the only one that could see Evil Wizard Guy, and because my Flamestrike provoked an ice storm and cone of cold - that my SR defeated. But for a (mistaken, IMHO) interpretation of an effect, he would have died faster to my other spells. And a Monk would have been rather poor in that situation.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 307284, member: 73"] Okay, so the Monk flurries, and hits twice, doing 2d12+10. Often that will be less 20 for Stoneskin or Inertial Barrier. The fighter type hits twice 4d4+26 and threatens on 12 to 20, or does some other really mean damage. Stoneskin, while still having a signifcant effect, doesn't completely destroy his damage. If I'm choosing between a hard target that doesn't do much, or a guy that hits twice as hard and is easier to it, I think I'll choose the damaging, easy to hit guy. Or you can make the Monk focus more on strength and thus damage dealing. However, except in really high stat games, his Dex will suffer. Then he's easier to hit and loses that great defense aspect to the class, especially since he can't wear armor. Regarding my little anecdote: Evil wizard guy was scrying us as we buffed, and our group had 1 rank in Scry at the time, IIRC. So he saw all the spells I cast. Also, multiple Abjuration effects on the same person create a shimmering in the air that can be noticed with a relatively easy Spot check. But, yes, those spells eventually came in handy because my cleric was the only one that could see Evil Wizard Guy, and because my Flamestrike provoked an ice storm and cone of cold - that my SR defeated. But for a (mistaken, IMHO) interpretation of an effect, he would have died faster to my other spells. And a Monk would have been rather poor in that situation. [/QUOTE]
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