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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 308564" data-attributes="member: 5457"><p>Whatever buffs you give the level 7 character, a level 5 party (especially with 5 members) will slaughter him unless the scale you keep for equipping PCs and NPCs is really skewed. An extra party member is an extra set of actions. Average party level means nothing there. Think about it: have a 10-person party all at level 5, and that's a party averaging level 5. They'll take any CR of less than 9 or 10 apart.</p><p></p><p>And the CR system IS based around a party of 4 characters, although I don't have a specific reference for you. Read the CR section in the DMG, I guess.</p><p></p><p></p><p></p><p>Well, that or the characters who die aren't built as well, and aren't pulling THEIR own weight. Survival is pretty essential to the game, and a barbarian (or fighter, or whatever other class) who can't tell when a battle is lost and retreat is the best option is asking for it. If the monk cannot hit at all, odds are the rogue can't either, nor the cleric. You're then catering almost solely to offensive spellcasters and brute strength fighters, who should not take up so much game space.</p><p></p><p>And if the monk never hits, your dice are cursed somehow. The odds are on his side, if anything at least for the number of attacks. And once he gets damage in, it's quite respectable, if not what a barbarian or fighter would do.</p><p></p><p>Hammerhead, if the fighter has items that give him a threat of 12-20 and +13 damage to each attack, but the monk has nothing remotely comparable, the DM's at fault, not the monk. As has been stated, there are many rules that permit the addition of similar items for unarmed strikes, and you can always rule 0 if you must. It's not needed, but you can.</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 308564, member: 5457"] Whatever buffs you give the level 7 character, a level 5 party (especially with 5 members) will slaughter him unless the scale you keep for equipping PCs and NPCs is really skewed. An extra party member is an extra set of actions. Average party level means nothing there. Think about it: have a 10-person party all at level 5, and that's a party averaging level 5. They'll take any CR of less than 9 or 10 apart. And the CR system IS based around a party of 4 characters, although I don't have a specific reference for you. Read the CR section in the DMG, I guess. Well, that or the characters who die aren't built as well, and aren't pulling THEIR own weight. Survival is pretty essential to the game, and a barbarian (or fighter, or whatever other class) who can't tell when a battle is lost and retreat is the best option is asking for it. If the monk cannot hit at all, odds are the rogue can't either, nor the cleric. You're then catering almost solely to offensive spellcasters and brute strength fighters, who should not take up so much game space. And if the monk never hits, your dice are cursed somehow. The odds are on his side, if anything at least for the number of attacks. And once he gets damage in, it's quite respectable, if not what a barbarian or fighter would do. Hammerhead, if the fighter has items that give him a threat of 12-20 and +13 damage to each attack, but the monk has nothing remotely comparable, the DM's at fault, not the monk. As has been stated, there are many rules that permit the addition of similar items for unarmed strikes, and you can always rule 0 if you must. It's not needed, but you can. [/QUOTE]
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