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What's Up With The Monk?
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<blockquote data-quote="Scion" data-source="post: 311933" data-attributes="member: 5777"><p>LokiDR, hey there <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>no, I didnt misinterpret, more along the lines of not always being able to get across what I mean</p><p></p><p>what I tried to say a few times was that any non-main spellcasting class will stand a chance of hurting them for 20%</p><p></p><p>none, without grabbing a few very specific magic items or picking up terrain in such a way as to fix things for them..</p><p></p><p>but if you do that then even a level 1 kobold who is missing an arm, leg, and an eye could still go through and kick the pc's butts.. that isnt the point of the game</p><p></p><p>but still, take any of the main fighting classes and have them get into combat with the party, if the party is reasonably balanced (as it seems it is for a 6th level party) then AT BEST they should live to their second attack, but I wouldnt even put even money on that happening..</p><p></p><p>5 characters at this level vs someone who is only slightly stronger than one of their own members will get slaughtered (which is given) but also do maybe 10% loss to the party.. most of that comes from just having surprise</p><p></p><p>just tried to show with the chart that if you wanted to actually live long enough to see something you would probably have to up your guys level by 3 or 4.. note that this should still not kill anyone unless one person gets hammered with no party support and/or lucky dice rolls on your part..</p><p></p><p>luck aside however, try uping the defenders levels by a couple, and compare it at that point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>otherwise, the 6 second slaughter wont show anything.. no matter what the guys class is (non-spellcaster)</p><p></p><p>sorry about the caps, dont know how to italicize..lol</p><p></p><p>**as a little note, I think that the monk makes a really good backup to any other member.. which, if nothing else, leads to less situations where one party member goes out alone and gets killed, that helps everyone <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> **</p></blockquote><p></p>
[QUOTE="Scion, post: 311933, member: 5777"] LokiDR, hey there ;) no, I didnt misinterpret, more along the lines of not always being able to get across what I mean what I tried to say a few times was that any non-main spellcasting class will stand a chance of hurting them for 20% none, without grabbing a few very specific magic items or picking up terrain in such a way as to fix things for them.. but if you do that then even a level 1 kobold who is missing an arm, leg, and an eye could still go through and kick the pc's butts.. that isnt the point of the game but still, take any of the main fighting classes and have them get into combat with the party, if the party is reasonably balanced (as it seems it is for a 6th level party) then AT BEST they should live to their second attack, but I wouldnt even put even money on that happening.. 5 characters at this level vs someone who is only slightly stronger than one of their own members will get slaughtered (which is given) but also do maybe 10% loss to the party.. most of that comes from just having surprise just tried to show with the chart that if you wanted to actually live long enough to see something you would probably have to up your guys level by 3 or 4.. note that this should still not kill anyone unless one person gets hammered with no party support and/or lucky dice rolls on your part.. luck aside however, try uping the defenders levels by a couple, and compare it at that point ;) otherwise, the 6 second slaughter wont show anything.. no matter what the guys class is (non-spellcaster) sorry about the caps, dont know how to italicize..lol **as a little note, I think that the monk makes a really good backup to any other member.. which, if nothing else, leads to less situations where one party member goes out alone and gets killed, that helps everyone ;) ** [/QUOTE]
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