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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 312350" data-attributes="member: 5457"><p>Absolutely, but as soon as they Rage, that tactical sense should go out the window. And they should Rage <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I agree that the high-level is unfairly skewed toward spellcasters. Just don't sell rogues short. Doing +7d6-10d6 on each sneak attack is pretty good, and it surpasses the wizard's damage potential. Instant death spells re-tip the scales in his favour. Special abilities (IMO the coolest thing about rogues) make it almost even. Not quite, but close enough to not be absurd.</p><p></p><p>The thing is that if even ONE of your characters is actually level 6 (not by using ECL), the battle is over before it began; his number of attacks is doubled. And that is a huge balancing factor. I'd say that for every character who has more than one attack because of BAB, raise the necessary CR of the NPC opponent by one. Because that's ONE enemy taking TWICE the hits suddenly.</p><p></p><p>apsuman, I think fighter-types gain enormous benefits around level 6 as well. And monk gains a few good abilities too. The additional attack based on BAB is a HUGE jump. You pretty much double your damage potential. The gamebreaking spells for the wizard appear at level 5 (Haste) and 7 (Improved Invis., Stoneskin).</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 312350, member: 5457"] Absolutely, but as soon as they Rage, that tactical sense should go out the window. And they should Rage ;) I agree that the high-level is unfairly skewed toward spellcasters. Just don't sell rogues short. Doing +7d6-10d6 on each sneak attack is pretty good, and it surpasses the wizard's damage potential. Instant death spells re-tip the scales in his favour. Special abilities (IMO the coolest thing about rogues) make it almost even. Not quite, but close enough to not be absurd. The thing is that if even ONE of your characters is actually level 6 (not by using ECL), the battle is over before it began; his number of attacks is doubled. And that is a huge balancing factor. I'd say that for every character who has more than one attack because of BAB, raise the necessary CR of the NPC opponent by one. Because that's ONE enemy taking TWICE the hits suddenly. apsuman, I think fighter-types gain enormous benefits around level 6 as well. And monk gains a few good abilities too. The additional attack based on BAB is a HUGE jump. You pretty much double your damage potential. The gamebreaking spells for the wizard appear at level 5 (Haste) and 7 (Improved Invis., Stoneskin). [/QUOTE]
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