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What's Up With The Monk?
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<blockquote data-quote="Hakkenshi" data-source="post: 316888" data-attributes="member: 5457"><p>Well, depending on how you interpret the Web spell, your ruling was fine or way off. Since I personally believe the spell has to really fill up the area with gunk to be that useful, I think it was fine. Did you warn the wizard's player that his line of sight was obstructed? If you did, no problem.</p><p></p><p>Yes, the Fireball decided the outcome most decisively <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>However, as they say, them's the breaks. That's why most of the time trying to figure out the outcome of a fight is impossible. If you judge only by the outcome, the monk is über-broken <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>When you wrote that the monk was doing d6 damage, was that a typo? 'Cause a level 7 monk is supposed to do d8, and level 8 does d10. Ah, a single level more <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You know, I just thought of a "fix" for the monk with this situation. Instead of scaling the damage dealt by a die type, what about a class bonus (like the AC bonus) that rises by level, much less drastically? Keep the base die of d6, but add damage using the same bonus as a high saving throw (i.e. +2 at level 1, to +12 at level 20). That way a basic level 20 monk does d6+12(plus whatever bonuses), which is a better average than d20. And the monk is suddenly a better fighter for it, despite still having only d6 for damage.</p><p></p><p>Also, there would now be a reason for using monk weapons, since the bonus damage would apply to those as well. What do you think?</p></blockquote><p></p>
[QUOTE="Hakkenshi, post: 316888, member: 5457"] Well, depending on how you interpret the Web spell, your ruling was fine or way off. Since I personally believe the spell has to really fill up the area with gunk to be that useful, I think it was fine. Did you warn the wizard's player that his line of sight was obstructed? If you did, no problem. Yes, the Fireball decided the outcome most decisively :D However, as they say, them's the breaks. That's why most of the time trying to figure out the outcome of a fight is impossible. If you judge only by the outcome, the monk is über-broken :D When you wrote that the monk was doing d6 damage, was that a typo? 'Cause a level 7 monk is supposed to do d8, and level 8 does d10. Ah, a single level more :) You know, I just thought of a "fix" for the monk with this situation. Instead of scaling the damage dealt by a die type, what about a class bonus (like the AC bonus) that rises by level, much less drastically? Keep the base die of d6, but add damage using the same bonus as a high saving throw (i.e. +2 at level 1, to +12 at level 20). That way a basic level 20 monk does d6+12(plus whatever bonuses), which is a better average than d20. And the monk is suddenly a better fighter for it, despite still having only d6 for damage. Also, there would now be a reason for using monk weapons, since the bonus damage would apply to those as well. What do you think? [/QUOTE]
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