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<blockquote data-quote="GreenTengu" data-source="post: 6778050" data-attributes="member: 6777454"><p>Well, yes, the system isn't a perfectly consistent reflection of reality.</p><p></p><p>There are certainly times when it seems like one would either move out of the way or one wouldn't, but it is tested against AC.</p><p></p><p>There are also cases where is seems like having heavy armor would really help you in a situation, but instead it is checked against a standard constitution check like average.</p><p></p><p>I feel the stats that armor and weapons were given in this edition and the way the skills were assigned to attributes, Dexterity already has a ridiculous advantage in the game. So I really don't see any good coming from adding additional "you'd better have high Dex or you are screwed" situations in the game.</p><p></p><p>Not unless you are willing to stat splitting Dexterity into 2 stats.</p></blockquote><p></p>
[QUOTE="GreenTengu, post: 6778050, member: 6777454"] Well, yes, the system isn't a perfectly consistent reflection of reality. There are certainly times when it seems like one would either move out of the way or one wouldn't, but it is tested against AC. There are also cases where is seems like having heavy armor would really help you in a situation, but instead it is checked against a standard constitution check like average. I feel the stats that armor and weapons were given in this edition and the way the skills were assigned to attributes, Dexterity already has a ridiculous advantage in the game. So I really don't see any good coming from adding additional "you'd better have high Dex or you are screwed" situations in the game. Not unless you are willing to stat splitting Dexterity into 2 stats. [/QUOTE]
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