Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6778420" data-attributes="member: 6790260"><p>Emphasis mine: I'm not quite sure what you mean by that phrasing (it could be "I roll an attack, you roll a save" or it could be "a save <em>instead of</em> an attack roll"). Battlemaster maneuvers work precisely like the former; there are none precisely like the latter to my knowledge, but as noted, there is the Disarm thing, and there's also Grapple. Grapple is explicitly an Attack, albeit a "special" one, and functions in every way like an Attack (you can make a Grapple check as one of your attacks granted by the Extra Attack feature), except that it doesn't use an Attack Roll nor the target's AC, it uses an Ability Check--Strength(Athletics)--contested by the target's choice of Strength(Athletics) or Dexterity(Acrobatics). And there's some precedent for DCs involved in weapon-based save effects via the Weaponmaster's maneuver DC, although I will admit that that works as a rider on a successful attack rather than <em>directly</em> forcing a save.</p><p></p><p>With all those examples of situations where Attacks, made with weapons, don't have to be cashed out as Attack Rolls though, I feel like there's nothing really unusual about treating a Net as a "weapon" that forces a save in place of dealing damage. It provides a clearly different effect from most "weapons," doesn't deal damage, and is even explicitly listed as having the "Special" property, which is described as, "A weapon with the Special property has <em>unusual rules</em> governing its use, explained in the weapon's description (see 'Special Weapons' later in this section)." Emphasis mine: we already know that the net is going to have "unusual rules," so the game is already fully prepared for nets to do weird and wonky things that aren't like other weapons.</p><p></p><p>If it still bothers you that a special weapon with unusual rules doesn't work like other weapons, consider making the net a <em>tool</em> proficiency rather than a <em>weapon</em> proficiency. That liberates it from being shackled to the rules for how weapon attacks work, for one thing, and removes the need for the clunky "you can only make one attack using a net, even if you can make multiple attacks" rule. Just define it as an Action to use the net and you're golden--can't take the Attack and Use Net actions at the same time. Unless you blow an Action Surge for it as a Fighter, which seems like a sufficient investment on its own (and opens a precedent for the "net fighter" gladiator archetype).</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6778420, member: 6790260"] Emphasis mine: I'm not quite sure what you mean by that phrasing (it could be "I roll an attack, you roll a save" or it could be "a save [I]instead of[/I] an attack roll"). Battlemaster maneuvers work precisely like the former; there are none precisely like the latter to my knowledge, but as noted, there is the Disarm thing, and there's also Grapple. Grapple is explicitly an Attack, albeit a "special" one, and functions in every way like an Attack (you can make a Grapple check as one of your attacks granted by the Extra Attack feature), except that it doesn't use an Attack Roll nor the target's AC, it uses an Ability Check--Strength(Athletics)--contested by the target's choice of Strength(Athletics) or Dexterity(Acrobatics). And there's some precedent for DCs involved in weapon-based save effects via the Weaponmaster's maneuver DC, although I will admit that that works as a rider on a successful attack rather than [I]directly[/I] forcing a save. With all those examples of situations where Attacks, made with weapons, don't have to be cashed out as Attack Rolls though, I feel like there's nothing really unusual about treating a Net as a "weapon" that forces a save in place of dealing damage. It provides a clearly different effect from most "weapons," doesn't deal damage, and is even explicitly listed as having the "Special" property, which is described as, "A weapon with the Special property has [I]unusual rules[/I] governing its use, explained in the weapon's description (see 'Special Weapons' later in this section)." Emphasis mine: we already know that the net is going to have "unusual rules," so the game is already fully prepared for nets to do weird and wonky things that aren't like other weapons. If it still bothers you that a special weapon with unusual rules doesn't work like other weapons, consider making the net a [I]tool[/I] proficiency rather than a [I]weapon[/I] proficiency. That liberates it from being shackled to the rules for how weapon attacks work, for one thing, and removes the need for the clunky "you can only make one attack using a net, even if you can make multiple attacks" rule. Just define it as an Action to use the net and you're golden--can't take the Attack and Use Net actions at the same time. Unless you blow an Action Surge for it as a Fighter, which seems like a sufficient investment on its own (and opens a precedent for the "net fighter" gladiator archetype). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's up with the Net?
Top