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<blockquote data-quote="Hriston" data-source="post: 6779099" data-attributes="member: 6787503"><p>That's actually very convincing. I honestly hadn't thought of flipping it around that way. So a Dex save, usually with advantage, against DC 8+attacker's Dex and Proficiency. Sounds good, but I still have some misgivings. 1) Some characters are proficient with Dex saves, giving them an advantage they wouldn't have against an attack roll. At higher levels this could potentially be unbalancing, no? 2) Characters in medium and heavy armor may not apply the full benefit of their Dex bonus to their AC, whereas the whole point of a Dex save is using your Dex. (Now I realize that 1 and 2 represent a somewhat even trade-off at lower levels, but again, at higher levels not so much.) And 3) I guess I just feel like the person making the attack should be the one to roll, because it's fun. </p><p></p><p></p><p></p><p></p><p>Yeah, penalty was the wrong word to use. What I meant is what you refer to here, AC limits Dex by armor type, a saving throw doesn't. Imposing such a limitation on Dex saves requires a house-rule that, if applied consistently, would have far ranging implications beyond simply applying a situational modifier to an attack roll. Of course you could say you're applying a situational modifier to the Dex save, but I can just imagine a player saying, "What d'you mean I can't use my Dex on a Dex save?"</p><p></p><p></p><p></p><p>That's where it comes down to a matter of preference for me. I feel like the attacker should roll and that the net's identity as a weapon is well founded, a weapon essentially being a tool you use in battle. For a weapon "attack" to impose a save seems to put it more in the realm of a spell. For anyone who remembers the 1985 Unearthed Arcana, this is exactly how that edition dealt with the lasso, by applying a modifier to the attack roll that had a one-to-one equivalence with the defender's AC.</p></blockquote><p></p>
[QUOTE="Hriston, post: 6779099, member: 6787503"] That's actually very convincing. I honestly hadn't thought of flipping it around that way. So a Dex save, usually with advantage, against DC 8+attacker's Dex and Proficiency. Sounds good, but I still have some misgivings. 1) Some characters are proficient with Dex saves, giving them an advantage they wouldn't have against an attack roll. At higher levels this could potentially be unbalancing, no? 2) Characters in medium and heavy armor may not apply the full benefit of their Dex bonus to their AC, whereas the whole point of a Dex save is using your Dex. (Now I realize that 1 and 2 represent a somewhat even trade-off at lower levels, but again, at higher levels not so much.) And 3) I guess I just feel like the person making the attack should be the one to roll, because it's fun. Yeah, penalty was the wrong word to use. What I meant is what you refer to here, AC limits Dex by armor type, a saving throw doesn't. Imposing such a limitation on Dex saves requires a house-rule that, if applied consistently, would have far ranging implications beyond simply applying a situational modifier to an attack roll. Of course you could say you're applying a situational modifier to the Dex save, but I can just imagine a player saying, "What d'you mean I can't use my Dex on a Dex save?" That's where it comes down to a matter of preference for me. I feel like the attacker should roll and that the net's identity as a weapon is well founded, a weapon essentially being a tool you use in battle. For a weapon "attack" to impose a save seems to put it more in the realm of a spell. For anyone who remembers the 1985 Unearthed Arcana, this is exactly how that edition dealt with the lasso, by applying a modifier to the attack roll that had a one-to-one equivalence with the defender's AC. [/QUOTE]
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